- Posts: 662
- Joined: Thu Jul 08, 2021 8:31 pm
- Real Name: Bart
{
Tools = ordered() {
SphereMap1 = SphereMap {
Inputs = {
Image = Input {
SourceOp = "Transform1",
Source = "Output",
},
MaterialID = Input { Value = 2, },
},
ViewInfo = OperatorInfo { Pos = { 1045, 16.5 } },
},
Transform1 = Transform {
CtrlWZoom = false,
Inputs = {
Center = Input {
SourceOp = "Path1",
Source = "Position",
},
Size = Input { Value = 0.48046875, },
Edges = Input { Value = 3, },
Input = Input {
SourceOp = "Plasma1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 935, 16.5 } },
},
Path1 = PolyPath {
DrawMode = "InsertAndModify",
CtrlWZoom = false,
Inputs = {
Displacement = Input {
SourceOp = "Path1Displacement",
Source = "Value",
},
PolyLine = Input {
Value = Polyline {
Points = {
{ Linear = true, LockY = true, X = -0.650390625, Y = 0, RX = 0.0755208333333333, RY = 0 },
{ Linear = true, LockY = true, X = -0.423828125, Y = 0, LX = -0.0755208333333333, LY = 0 }
}
},
},
},
},
Path1Displacement = BezierSpline {
SplineColor = { Red = 255, Green = 0, Blue = 255 },
KeyFrames = {
[0] = { 0, RH = { 15.3333333333333, 0.333333333333333 }, Flags = { Linear = true, LockedY = true, Loop = true, LoopRel = true } },
[46] = { 1, LH = { 30.6666666666667, 0.666666666666667 }, Flags = { Linear = true, LockedY = true, Loop = true, LoopRel = true } }
}
},
Plasma1 = Plasma {
Inputs = {
Width = Input { Value = 2048, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
},
ViewInfo = OperatorInfo { Pos = { 825, 16.5 } },
},
ReplaceMaterial3D1_1_1 = ReplaceMaterial3D {
CustomData = {
Path = {
Map = {
["Setting:"] = "Macros:\\Shaders\\"
}
},
},
Inputs = {
SceneInput = Input {
SourceOp = "Shape3D1",
Source = "Output",
},
MaterialInput = Input {
SourceOp = "Reflect1_1_1",
Source = "MaterialOutput",
},
["MtlStdInputs.MaterialID"] = Input { Value = 7, },
},
ViewInfo = OperatorInfo { Pos = { 1375, 148.5 } },
},
CookTorrance1_1_1 = MtlCookTorrance {
CustomData = {
Path = {
Map = {
["Setting:"] = "Macros:\\Shaders\\"
}
}
},
Inputs = {
["Diffuse.Color.Red"] = Input { Value = 0.544942222222222, },
["Diffuse.Color.Green"] = Input { Value = 0.556276813914089, },
["Diffuse.Color.Blue"] = Input { Value = 0.58, },
["Diffuse.Opacity"] = Input { Value = 0.252, },
["Specular.Nest"] = Input { Value = 1, },
["Specular.Intensity"] = Input { Value = 1.7777778, },
["Specular.Roughness"] = Input { Value = 0.1187135, },
["Specular.RefractiveIndex"] = Input { Value = 3, },
MaterialID = Input { Value = 3, },
},
ViewInfo = OperatorInfo { Pos = { 990, 148.5 } },
},
Reflect1_1_1 = MtlReflect {
CustomData = {
Path = {
Map = {
["Setting:"] = "Macros:\\Shaders\\"
}
}
},
Inputs = {
BackgroundMaterial = Input {
SourceOp = "CookTorrance1_1_1",
Source = "MaterialOutput",
},
["Reflection.StrengthVariability"] = Input { Value = 0, },
["Reflection.GlancingStrength"] = Input { Value = 1, },
["Reflection.FaceOnStrength"] = Input { Value = 0.8538012, },
["Refraction.RefractiveIndex.RGB"] = Input { Value = 1.405, },
["Refraction.RefractiveIndex.Red"] = Input { Value = 1.08, },
["Refraction.RefractiveIndex.Green"] = Input { Value = 1.07, },
["Refraction.RefractiveIndex.Blue"] = Input { Value = 1.06, },
["Refraction.Tint.Material"] = Input {
SourceOp = "SphereMap1",
Source = "MaterialOutput",
},
MaterialID = Input { Value = 4, },
},
ViewInfo = OperatorInfo { Pos = { 1210, 148.5 } },
},
Shape3D1 = Shape3D {
Inputs = {
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, },
Shape = Input { Value = FuID { "SurfaceSphereInputs" }, },
["MtlStdInputs.MaterialID"] = Input { Value = 1, },
["SurfaceSphereInputs.ObjectID.ObjectID"] = Input { Value = 2, }
},
ViewInfo = OperatorInfo { Pos = { 1375, -16.5 } },
}
}
}
KrunoSmithy wrote:You can distort texture with displace node. With some tweaking you can make it look like that. There is also similar Open FX filter called "Dent", which is I think for Resolve Studio version. It should have ability to do something like that as well. Try that. Possibly you can get something from mirror OpenFX as well. I think it has some kind of similar effect for mirror of itself, I forgot the name of it. But I would try Dent filter first, since its easiest to use, and if you don't have Studio version or resolve, try displace node and some texture to displace / distort in that matter. You can use a mask to limit its effect to a circle or sphere like shape.
Max Seredkin wrote:It's easier to do in 3D
Max Seredkin wrote:It's easier to do in 3D
BartReynaard wrote:I got redblocks: SphereMap reflect ReplaceMaterial
BartReynaard wrote:"Dent" in Fusion?
{
Tools = ordered() {
FastNoise1 = FastNoise {
Inputs = {
GlobalOut = Input { Value = 479, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
UseFrameFormatSettings = Input { Value = 1, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
Contrast = Input { Value = 1.51, },
XScale = Input { Value = 5.2, },
Angle = Input { Value = -36.5, },
Seethe = Input { Value = 0.5, },
SeetheRate = Input { Value = 0.094, },
Inverted = Input { Value = 1, },
Type = Input { Value = 1, },
Gradient = Input {
Value = Gradient {
Colors = {
[0] = { 1, 1, 1, 1 },
[1] = { 0.666666666666667, 0.333333333333333, 0, 1 }
}
},
}
},
ViewInfo = OperatorInfo { Pos = { 128.682, 34.7418 } },
},
Background1 = Background {
CtrlWZoom = false,
Inputs = {
GlobalOut = Input { Value = 479, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
UseFrameFormatSettings = Input { Value = 1, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
TopLeftAlpha = Input { Value = 0, }
},
ViewInfo = OperatorInfo { Pos = { 129.846, 85.1422 } },
},
Merge1 = Merge {
Inputs = {
Background = Input {
SourceOp = "Background1",
Source = "Output",
},
Foreground = Input {
SourceOp = "Dent1",
Source = "Output",
},
PerformDepthMerge = Input { Value = 0, },
EffectMask = Input {
SourceOp = "Ellipse1",
Source = "Mask",
}
},
ViewInfo = OperatorInfo { Pos = { 256.3, 85.1422 } },
},
Dent1 = Dent {
Inputs = {
Type = Input { Value = 1, },
Size = Input { Value = 0.52, },
Strength = Input { Value = -3.28, },
Input = Input {
SourceOp = "FastNoise1",
Source = "Output",
}
},
ViewInfo = OperatorInfo { Pos = { 256.3, 34.7418 } },
},
Ellipse1 = EllipseMask {
Inputs = {
Filter = Input { Value = FuID { "Fast Gaussian" }, },
SoftEdge = Input { Value = 0.0425, },
MaskWidth = Input { Value = 1920, },
MaskHeight = Input { Value = 1080, },
PixelAspect = Input { Value = { 1, 1 }, },
UseFrameFormatSettings = Input { Value = 1, },
Width = Input { Value = 0.475060658639788, },
Height = Input { Value = 0.475060658639788, }
},
ViewInfo = OperatorInfo { Pos = { 256.3, 134.554 } },
}
}
}
{
Tools = ordered() {
Ellipse1 = EllipseMask {
Inputs = {
Filter = Input { Value = FuID { "Fast Gaussian" }, },
MaskWidth = Input { Value = 1920, },
MaskHeight = Input { Value = 1440, },
PixelAspect = Input { Value = { 1, 1 }, },
UseFrameFormatSettings = Input { Value = 1, },
ClippingMode = Input { Value = FuID { "None" }, }
},
ViewInfo = OperatorInfo { Pos = { 990, 379.5 } },
},
Transform1 = Transform {
Inputs = {
EffectMask = Input {
SourceOp = "Ellipse1",
Source = "Mask",
},
Center = Input {
SourceOp = "Path1",
Source = "Position",
},
Size = Input { Value = 3, },
Aspect = Input { Value = 0.428, },
Edges = Input { Value = 1, },
Input = Input {
SourceOp = "Plasma1",
Source = "Output",
}
},
ViewInfo = OperatorInfo { Pos = { 990, 412.5 } },
},
Path1 = PolyPath {
DrawMode = "InsertAndModify",
CtrlWZoom = false,
Inputs = {
Displacement = Input {
SourceOp = "Path1Displacement",
Source = "Value",
},
PolyLine = Input {
Value = Polyline {
Points = {
{ Linear = true, LockY = true, X = -0.650390625, Y = 0, RX = 0.0755208333333333, RY = 0 },
{ Linear = true, LockY = true, X = -0.423828125, Y = 0, LX = -0.0755208333333333, LY = 0 }
}
},
}
},
},
Path1Displacement = BezierSpline {
SplineColor = { Red = 255, Green = 0, Blue = 255 },
CtrlWZoom = false,
KeyFrames = {
[0] = { 0, RH = { 15.3333333333333, 0.333333333333333 }, Flags = { Linear = true, LockedY = true, Loop = true, LoopRel = true } },
[46] = { 1, LH = { 30.6666666666667, 0.666666666666667 }, Flags = { Linear = true, LockedY = true, Loop = true, LoopRel = true } }
}
},
Plasma1 = Plasma {
Inputs = {
GlobalOut = Input { Value = 221, },
Width = Input { Value = 2048, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, }
},
ViewInfo = OperatorInfo { Pos = { 880, 412.5 } },
},
Dent1 = ofx.com.blackmagicdesign.resolvefx.Dent {
Inputs = {
Source = Input {
SourceOp = "Transform1",
Source = "Output",
},
dentType = Input { Value = FuID { "DENT_TYPE_SINE" }, },
xyPosition = Input { Value = { 0.5, 0.5 }, },
size = Input { Value = 0.400000005960464, },
strength = Input { Value = 0.5, },
edgeBehaviour = Input { Value = FuID { "EDGE_BEHAVIOUR_REFLECT" }, },
xPosition = Input { Value = 0.5, },
yPosition = Input { Value = 0.5, },
blendGroup = Input { Value = 0, },
blendIn = Input { Value = 1, },
blend = Input { Value = 0, },
ignoreContentShape = Input { Value = 0, },
legacyIsProcessRGBOnly = Input { Value = 0, },
IsNoTemporalFramesReqd = Input { Value = 0, },
refreshTrigger = Input { Value = 1, },
srcProcessingAlphaMode = Input { Value = -1, },
dstProcessingAlphaMode = Input { Value = -1, },
resolvefxVersion = Input { Value = "1.3", }
},
ViewInfo = OperatorInfo { Pos = { 1155, 412.5 } },
},
Background1 = Background {
Inputs = {
GlobalOut = Input { Value = 221, },
Width = Input { Value = 1920, },
Height = Input { Value = 1440, },
UseFrameFormatSettings = Input { Value = 1, },
["Gamut.ColorSpaceNest"] = Input { Value = 1, },
["Gamut.GammaSpaceNest"] = Input { Value = 1, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
TopLeftAlpha = Input { Value = 0, }
},
ViewInfo = OperatorInfo { Pos = { 1100, 445.5 } },
},
Merge2 = Merge {
Inputs = {
Background = Input {
SourceOp = "Background1",
Source = "Output",
},
Foreground = Input {
SourceOp = "Dent1",
Source = "Output",
},
PerformDepthMerge = Input { Value = 0, },
EffectMask = Input {
SourceOp = "Ellipse1_1",
Source = "Mask",
}
},
ViewInfo = OperatorInfo { Pos = { 1265, 445.5 } },
},
Ellipse1_1 = EllipseMask {
CtrlWZoom = false,
Inputs = {
Filter = Input { Value = FuID { "Fast Gaussian" }, },
BorderWidth = Input { Value = 0.0006, },
MaskWidth = Input { Value = 1920, },
MaskHeight = Input { Value = 1440, },
PixelAspect = Input { Value = { 1, 1 }, },
UseFrameFormatSettings = Input { Value = 1, },
Width = Input { Value = 0.475060658639788, },
Height = Input { Value = 0.475060658639788, }
},
ViewInfo = OperatorInfo { Pos = { 1210, 511.5 } },
}
}
}
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