- Posts: 165
- Joined: Tue May 15, 2018 2:57 pm
- Real Name: christopher lowden
chlowden wrote:HelloI am working on a vertical 5K timeline with 1/16 proxy files and want to do a fusion comp. I have discovered that even if the timeline is vertical, the fusion page goes back to a horizontal resolution and then inserts the vertical image inside it. I can add transforms and vertical background source to reset the resolution to the timeline but I find it strange that the fusion area does not pick up the timeline data by default.
By default fusion page sources media from either loader or media pool, not timeline. Even if you put a play head on a media clip in edit page and you go to fusion page, it will reference the timeline for a clip, but poll full resolution from source file in the media pool. There are good reasons for this if you are doing vfx, but sometimes you either don't want that or you don't need that extra resolution.
You can either convert your timeline clip to compound clip or fusion clip and than open in fusion page and the file will be conformed to what is in the edit and color page, including resolution, aspect ration and color grading.
You can also do conforming in fusion page, separately by either using background of the vertical dimensions you need and than transform the clip to fit what you need. This is just transformation not real change in resolution. Crop, Scale and Resize nodes will actually change resolution, so depending on how you want to work.
Letterbox node is another way to do it.
Also make sure that your spline and other tools have appropriate dimensions, because depending on the settings you choose they may default to whatever is set as reference resolution in the fusion settings, by default. To change that in the image tab of for example polygon or b-spline , choose custom and enter your custom vertical resolution.
Regarding proxy workflow. Both resolve and fusion should be resolution agnostic in terms of all self generated effects, like splines or things like that. So if you set it up concretely when you go back to full resolution, all the effects should scale up appropriately. But if you don't know how the order of operations go, things can get messy. For more information, the reference manual covers the way various operations affect each other in terms of resolution and how proxies work, so that would be good to reference if you are not sure.
One way to get speedy playback but only in viewer, is to use timeline proxy resolution, which will not make proxy duplicates or render/cache anything but will only provide a draft version of the preview on the viewer. In used to be, like in proper fusion studio that you could go 1-30x draft of the original resolution, but since Fusion 19 we only have full, half and quarter options. If its not enough for your machine, consider using fusion studio for the fusion work and than finish in resolve. It will give you access to more resources. But if you are working with magic mask and doing hand roto, drop in quality of resolution will obviously affect the precision so find a good compromise.
chlowden wrote:Then I am working with low res proxies. When I switch between proxy and source res, all my roto, magic mask & vectorial comp work is useless. There something that I am missing? Other comp apps compensate for proxy rastering issues.
There is a particular order of operations when it comes to image processing and most of it is covered in the reference manual, which should be enough to find the suitable workflow. You can do things in flexible ways, but there are few rules to follow, best to read the manual first.