- Posts: 279
- Joined: Wed Feb 21, 2024 11:53 pm
- Location: Planet Earth
- Real Name: Sebastian Alvarez
I'm puzzled by something, and I hope it's just a matter of not knowing that I had to check some option somewhere. I kept bringing an EXR sequence that I rendered in Blender and composited in Fusion Studio. In the right view monitor I see the final output from the saver:
Obviously this is not the project I'm working on, it was just a quick example to show that it's a shape with a glow, and the background is transparent, but you can clearly see there's the glow around it.
Now, when I render the saver, this is what I get:
And yes, in the saver under format the alpha channel is enabled.
So I'm puzzled because to export an alpha channel that only includes full black or white pixels, nothing in between, it's something you would expect from Microsoft Paint, not a professional software used to make movies. The manual gives me some hope:
"An alpha channel is an embedded fourth channel that defines different levels of transparency in an RGB image. Alpha channels are typically embedded in RGB images that are generated from computer graphics applications. In Fusion, white denotes solid areas, while black denotes transparent areas. Grayscale values range from more opaque (lighter) to more transparent (darker)."
I also read the section titled "Understanding Premultiplication" on page 421 and I understood the concepts, but when I try to apply them I don't get any real results, meaning, different degrees of transparency.
So my head is spinning. How do I get this to work?
- Screenshot 2024-11-28 at 02.53.17.png (286.15 KiB) Viewed 1862 times
Obviously this is not the project I'm working on, it was just a quick example to show that it's a shape with a glow, and the background is transparent, but you can clearly see there's the glow around it.
Now, when I render the saver, this is what I get:
- Enter Render Name0000.png (81.37 KiB) Viewed 1862 times
And yes, in the saver under format the alpha channel is enabled.
So I'm puzzled because to export an alpha channel that only includes full black or white pixels, nothing in between, it's something you would expect from Microsoft Paint, not a professional software used to make movies. The manual gives me some hope:
"An alpha channel is an embedded fourth channel that defines different levels of transparency in an RGB image. Alpha channels are typically embedded in RGB images that are generated from computer graphics applications. In Fusion, white denotes solid areas, while black denotes transparent areas. Grayscale values range from more opaque (lighter) to more transparent (darker)."
I also read the section titled "Understanding Premultiplication" on page 421 and I understood the concepts, but when I try to apply them I don't get any real results, meaning, different degrees of transparency.
So my head is spinning. How do I get this to work?