
Sander de Regt wrote:It's on page 629 of the Fusion manual, not the Resolve one.
(this is the Fusion forum, so I presume that's where Chad looked first)
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Source = "Output",
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["MtlStdInputs.MaterialID"] = Input { Value = 4, }
},
ViewInfo = OperatorInfo { Pos = { -528.104, -35.0151 } },
},
Merge3D1 = Merge3D {
Inputs = {
PassThroughLights = Input { Value = 1, },
SceneInput1 = Input {
SourceOp = "ImagePlane3D3",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "Merge3D3",
Source = "Output",
},
SceneInput3 = Input {
SourceOp = "Shape3D2",
Source = "Output",
}
},
ViewInfo = OperatorInfo { Pos = { 69.3333, -35.0151 } },
},
Camera3D1 = Camera3D {
Inputs = {
["Transform3DOp.Translate.X"] = Input {
SourceOp = "Camera3D1XOffset",
Source = "Value",
},
["Transform3DOp.Translate.Y"] = Input {
SourceOp = "Camera3D1YOffset",
Source = "Value",
},
["Transform3DOp.Translate.Z"] = Input { Value = 5, },
["Transform3DOp.UseTarget"] = Input { Value = 1, },
["Transform3DOp.Target.Y"] = Input { Value = 0.39, },
AoV = Input { Value = 19.2642683071402, },
["Stereo.Mode"] = Input { Value = FuID { "OffAxis" }, },
FilmBack = Input { Value = 1, },
FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
ApertureW = Input { Value = 0.831496062992126, },
ApertureH = Input { Value = 0.467716535433071, },
ControlVis = Input { Value = 1, },
PlaneOfFocusVis = Input { Value = 1, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
["MtlStdInputs.MaterialID"] = Input { Value = 2, }
},
ViewInfo = OperatorInfo { Pos = { 91.3333, -209.367 } },
},
Camera3D1XOffset = BezierSpline {
SplineColor = { Red = 250, Green = 132, Blue = 49 },
NameSet = true,
KeyFrames = {
[0] = { -0.5, RH = { 40, -0.5 } },
[120] = { 1, LH = { 80, 1 } }
}
},
Camera3D1YOffset = BezierSpline {
SplineColor = { Red = 252, Green = 57, Blue = 47 },
CtrlWZoom = false,
NameSet = true,
KeyFrames = {
[0] = { 0.6, RH = { 40, 0.6 } },
[120] = { 1, LH = { 80, 1 } }
}
},
Merge3D3 = Merge3D {
Inputs = {
PassThroughLights = Input { Value = 1, },
SceneInput1 = Input {
SourceOp = "Camera3D1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "SpotLight1_1",
Source = "Output",
}
},
ViewInfo = OperatorInfo { Pos = { 91.3333, -134.799 } },
},
Locator3D1 = Locator3D {
Inputs = {
SceneInput = Input {
SourceOp = "Merge3D1",
Source = "Output",
},
Target = Input {
SourceOp = "SpotLight1_1",
Source = "Output",
},
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
UseFrameFormatSettings = Input { Value = 1, }
},
ViewInfo = OperatorInfo { Pos = { 213.789, -35.0151 } },
},
Override3D1 = Override3D {
Inputs = {
SceneInput = Input {
SourceOp = "ImagePlane3D3",
Source = "Output",
},
["Visibility.DoIsUnseenByCameras"] = Input { Value = 1, }
},
ViewInfo = OperatorInfo { Pos = { -119.448, 13.8395 } },
},
SpotLight1_1 = LightSpot {
Inputs = {
["Transform3DOp.Translate.X"] = Input { Value = -2.5, },
["Transform3DOp.Translate.Y"] = Input { Value = 3.5, },
["Transform3DOp.Translate.Z"] = Input { Value = -10, },
["Transform3DOp.UseTarget"] = Input { Value = 1, },
["ShadowLightInputs3D.Nest"] = Input { Value = 1, },
["ShadowLightInputs3D.ShadowsEnabled"] = Input { Value = 1, },
["ShadowLightInputs3D.ShadowMapSize"] = Input { Value = 2048, },
["ShadowLightInputs3D.MultiplicativeBias"] = Input { Value = 2.36, },
["ShadowLightInputs3D.AdditiveBias"] = Input { Value = 3.78, },
["ShadowLightInputs3D.SoftnessType"] = Input { Value = FuID { "Variable" }, }
},
ViewInfo = OperatorInfo { Pos = { 265.644, -134.799 } },
},
Renderer3D1_1 = Renderer3D {
CustomData = {
ToolVersion = 2,
},
Inputs = {
["RendererSoftware.ShadowsEnabled"] = Input {
Value = Number {
Value = 1
},
},
["RendererSoftware.Channels.Nest"] = Input {
Value = Number {
Value = 1
},
},
["RendererSoftware.LightingEnabled"] = Input {
Value = Number {
Value = 1
},
},
GlobalOut = Input { Value = 120, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
UseFrameFormatSettings = Input { Value = 1, },
Depth = Input { Value = 1, },
AutoCropDataWindow = Input { Value = 1, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
SceneInput = Input {
SourceOp = "Locator3D1",
Source = "Output",
},
OutputType = Input { Disabled = true, },
RendererType = Input { Value = FuID { "RendererOpenGL" }, },
["RendererOpenGL.Channels.Nest"] = Input { Value = 1, },
["RendererOpenGL.AntiAliasing.Channels.RGBA.HighQuality.Enable"] = Input { Value = 1, },
["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.Rate"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.Rate"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
["RendererOpenGL.AccumulationEffects"] = Input { Value = 1, },
["RendererOpenGL.AccumQuality"] = Input { Value = 32, },
["RendererOpenGL.DoFBlur"] = Input { Value = 0.1, },
["RendererOpenGL.LightingEnabled"] = Input { Value = 1, },
["RendererOpenGL.MaximumTextureDepth"] = Input { Value = 3, }
},
ViewInfo = OperatorInfo { Pos = { 405.681, -34.1581 } },
SubInputsData = {
RendererOpenGL = {
Version = 1
}
}
},
Renderer3D1_2 = Renderer3D {
CustomData = {
ToolVersion = 2,
},
Inputs = {
GlobalOut = Input { Value = 120, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
UseFrameFormatSettings = Input { Value = 1, },
Depth = Input { Value = 1, },
AutoCropDataWindow = Input { Value = 1, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
SceneInput = Input {
SourceOp = "Merge3D4",
Source = "Output",
},
CameraSelector = Input { Value = FuID { "Camera3D1" }, },
OutputType = Input { Disabled = true, },
["RendererOpenGL.Channels.Nest"] = Input { Value = 1, },
["RendererOpenGL.AntiAliasing.Channels.RGBA.HighQuality.Enable"] = Input { Value = 1, },
["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.Rate"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.Rate"] = Input { Value = 3, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
["RendererOpenGL.AccumulationEffects"] = Input { Value = 1, },
["RendererOpenGL.AccumQuality"] = Input { Value = 32, },
["RendererOpenGL.DoFBlur"] = Input { Value = 0.1, },
["RendererOpenGL.LightingEnabled"] = Input { Value = 1, },
["RendererOpenGL.ShadowsEnabled"] = Input { Value = 1, },
["RendererOpenGL.MaximumTextureDepth"] = Input { Value = 3, },
["RendererSoftware.Channels.Nest"] = Input { Value = 1, },
["RendererSoftware.LightingEnabled"] = Input { Value = 1, },
["RendererSoftware.ShadowsEnabled"] = Input { Value = 1, }
},
ViewInfo = OperatorInfo { Pos = { 311.219, 63.5291 } },
SubInputsData = {
RendererOpenGL = {
Version = 1
}
}
},
Merge3D4 = Merge3D {
Inputs = {
PassThroughLights = Input { Value = 1, },
SceneInput1 = Input {
SourceOp = "Merge3D2",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "Merge3D3",
Source = "Output",
}
},
ViewInfo = OperatorInfo { Pos = { 91.3333, 63.5291 } },
},
ReplaceMaterial3D1 = ReplaceMaterial3D {
Inputs = {
SceneInput = Input {
SourceOp = "Shape3D2",
Source = "Output",
},
["ReplaceMode.Nest"] = Input { Value = 1, },
["MtlStdInputs.ReceivesLighting"] = Input { Value = 0, },
["MtlStdInputs.MaterialID"] = Input { Value = 1, }
},
ViewInfo = OperatorInfo { Pos = { -359.439, 63.5291 } },
},
Merge3D2 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "ReplaceMaterial3D1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "Override3D1",
Source = "Output",
}
},
ViewInfo = OperatorInfo { Pos = { -119.448, 63.5291 } },
},
Merge2 = Merge {
Inputs = {
Background = Input {
SourceOp = "Renderer3D1_1",
Source = "Output",
},
Foreground = Input {
SourceOp = "Renderer3D1_2",
Source = "Output",
},
Center = Input { Value = { 0.5, 0.501 }, },
ApplyMode = Input { Value = FuID { "Multiply" }, },
PerformDepthMerge = Input { Value = 0, },
EffectMask = Input {
SourceOp = "Renderer3D1_1",
Source = "Output",
}
},
ViewInfo = OperatorInfo { Pos = { 642.779, -34.1581 } },
},
Merge3 = Merge {
Inputs = {
Background = Input {
SourceOp = "Background4",
Source = "Output",
},
Foreground = Input {
SourceOp = "Merge2",
Source = "Output",
},
PerformDepthMerge = Input { Value = 0, }
},
ViewInfo = OperatorInfo { Pos = { 837.62, -34.1581 } },
},
Background4 = Background {
Inputs = {
GlobalOut = Input { Value = 120, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
Depth = Input { Value = 3, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
Type = Input { Value = FuID { "Gradient" }, },
TopLeftRed = Input { Value = 0.333333333333333, },
GradientType = Input { Value = FuID { "Radial" }, },
Start = Input {
SourceOp = "Locator3D1",
Source = "PositionLeft",
},
Gradient = Input {
Value = Gradient {
Colors = {
[0] = { 0.666666666666667, 0.666666666666667, 0.666666666666667, 1 },
[1] = { 0, 0, 0, 1 }
}
},
}
},
ViewInfo = OperatorInfo { Pos = { 837.62, 17.5521 } },
}
}
}
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