
- Posts: 18
- Joined: Thu Apr 18, 2024 11:20 am
- Real Name: Robert Kreuz
Hi Folks,
is there a way to "auto-orient" emitted particles to the path of a moving emitter region? I searched this board, google, tutorials and stuff and didn't find a useable solution. I also watched this classic YT:
from eyeon, but to emit particles along a path is not the problem here.
From everything I've read so far, it could well be that the particle system in Fusion does not allow this modification, or has not built it in.
So I hope that maybe someone knows a trick to customize the emitted particles as desired
For demonstration purposes this simple comp:
I have a rotating 3D object, in this case the animation describe a simple circle. I have mapped my particle emitting region (a rectangle) to the movement and rotation of the 3D object. (I know, I could also emit from the 3D object itself). The emitter follows perfect in position and rotation, well.
As particle I use a custom bitmap (tiny arrows for this demonstration). The result looks something like this (picture 01):
The animation starts at the bottom left and goes up to the top center. As you can see, the arrows point upwards, which would be correct at the beginning of the animation. However, they retain this orientation if the emitter changes its orientation during the animation.
When the emitter has reached the top, the arrows should actually have this orientation - picture 2. Actually always an angle of 90° to the orientation of the emitter at the time when the particle is emitted.
How can I achive something like that - picture 03:
I hope someone can help me here, otherwise I'll have to animate my desired particle sprites with a 7 year old generator in After Effects and bring them back together in Fusion at the end.
Thank you
is there a way to "auto-orient" emitted particles to the path of a moving emitter region? I searched this board, google, tutorials and stuff and didn't find a useable solution. I also watched this classic YT:

From everything I've read so far, it could well be that the particle system in Fusion does not allow this modification, or has not built it in.
So I hope that maybe someone knows a trick to customize the emitted particles as desired
For demonstration purposes this simple comp:
I have a rotating 3D object, in this case the animation describe a simple circle. I have mapped my particle emitting region (a rectangle) to the movement and rotation of the 3D object. (I know, I could also emit from the 3D object itself). The emitter follows perfect in position and rotation, well.
As particle I use a custom bitmap (tiny arrows for this demonstration). The result looks something like this (picture 01):
- Particle01.png (101.5 KiB) Viewed 2232 times
The animation starts at the bottom left and goes up to the top center. As you can see, the arrows point upwards, which would be correct at the beginning of the animation. However, they retain this orientation if the emitter changes its orientation during the animation.
When the emitter has reached the top, the arrows should actually have this orientation - picture 2. Actually always an angle of 90° to the orientation of the emitter at the time when the particle is emitted.
- Particle02.png (106 KiB) Viewed 2232 times
How can I achive something like that - picture 03:
- Particle03.png (94.99 KiB) Viewed 2232 times
I hope someone can help me here, otherwise I'll have to animate my desired particle sprites with a 7 year old generator in After Effects and bring them back together in Fusion at the end.
Thank you