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Release of Fusion Studio 20 Public Beta 2

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Peter Chamberlain

Blackmagic Design

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Release of Fusion Studio 20 Public Beta 2

PostWed Apr 23, 2025 12:37 am

We are pleased to announce the release of Fusion Studio 20 Public Beta 2. This release is available at no charge for existing customers from our support web site.

https://www.blackmagicdesign.com/suppor ... and-fusion

What's New in Fusion Studio 20 Public Beta 2

• New multi layer tools for Layer Muxer, Layer Remover and Layer Regex.
• New key shortcuts to cycle multi layers with Page Up, Page Down and Home.
• Improved justify behavior in Text+ and MultiText.
• New Circle mode viewer overlay for Text+ and MultiText.
• Improved display of missing font names in Text and MultiText.
• MultiText layers now have scroll controls.
• Improved control of stereo layer naming in renderer tools.
• Improved sorting of layer controls in Settings tab.
• Improved caching behavior when changing Loader connections.
• Addressed issue with text box clipping and character level styling.
• Addressed issue with loading settings in MultiText and MultiPoly.
• Addressed issue with Custom Default layer processing.
• Addressed issue if modifier plugins are missing.
• Addressed issue with Smooth UV artefacts in Vector Warp.
• Addressed issue with Generate Warp output in Vector Warp.
• Addressed issue with Vector Denoise output depth.
• Addressed issue with losing selections in Cryptomatte layer dialog.
• Addressed issue with Deep to Image global range controls.
• Addressed issue with GPU based deep renders using depth of field.
• Addressed issue with GPU based deep renders using motion blur.
• Addressed issue with Custom tool and NaN pixels.
• Addressed issue with cursor offset in subviews.
• Addressed issue with failing tools when using motion blur.
• Addressed issue with certain legacy PSD files.
• General performance and stability improvements.
DaVinci Resolve Product Manager
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acruz4086

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  • Real Name: ALEXANDER CRUZ

Re: Release of Fusion Studio 20 Public Beta 2

PostThu Apr 24, 2025 10:01 pm

Would be nice if there was a switcher node for multi channel exr. Having in each node is fine if you are using that pass directly but a pain if you want add other node that just effect that pass then you have dig into the setting for every consecutive node. For example if i have refraction pass and you add a color corrector, then a denoise, then a blur and then merge it back. I have to go through that pass selection 4 time rather than just have 1 switcher node.
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Mixolydian

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  • Real Name: Sebastian Alvarez

Re: Release of Fusion Studio 20 Public Beta 2

PostMon Apr 28, 2025 3:37 pm

Is this the place for feedback? Resolve has a thread for that, but I don't see it here.

Anyway, Fusion Studio 20 has the same issue as 19, which is, most times it doesn't add the extension for the format it's saving in. For example, if you choose PNG, all the files rendered from that saver should have the PNG extension added automatically to it, but it doesn't, except sometimes it does. Same goes for EXR.

For example, last night I opened a project that has a rather large compositing node tree, with several loaders that are the layers rendered from Blender to a multilayer EXR, so it has diffuse direct, indirect, color, AO, transmission direct, indirect, and so on. I want to do a compositing breakdown video, so I added savers to each of those layers, but chose PNG because EXR was going to take too much storage space. Only about three of those savers actually added the PNG extension, so I ended up with about 16,000 files without extension.

Luckily I did this in macOS, so I just had to sort by file type, select them all, rename and add the extension, which took about ten seconds or less. But in Windows I would have needed a 3rd party app or see if Powertoys has something similar. Regardless, it would be good if Fusion Studio always added the extension for the file format chosen in the saver itself.

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