
- Posts: 2
- Joined: Sun May 04, 2025 9:57 pm
- Location: Tampa, FL
- Real Name: Michael Weckesser
Soon-to-be Studio user here (Speed Editor arrives tomorrow!), but for now I’m using the free version of Resolve and working through a project that reflects the typical workflow I plan to use for most of my content.
My goal is to output at 1440x1080. The footage I’m working with was shot vertically (9:16) in front of a blue screen, and I’m compositing characters into scenes using still images that are either 4:3 or 16:9 — none of them match my target resolution, which is intentional so I can add some motion (like slow zooms or pans).
Up to now, I’ve been using a workaround: copying and pasting a 1440x1080 transparent background node, then merging everything over that to lock in the resolution. It’s worked okay for a few clips, but it feels like there must be a cleaner way to establish and preserve a 1440x1080 canvas without duplicating background nodes for every composite.
The issue I’ve now hit is this:
I'm trying to composite two characters into a single shot. I trimmed the takes I needed and turned them into a Fusion composition, but now these two clips are getting clipped top and bottom edges on the keyed footage when I go into Fusion.
I suspect it's something to do with bounding boxes or scaling behavior in the Merge node, but I can’t seem to lock the canvas and framing the way I expect.
Any advice for setting up a clean, repeatable Fusion workflow that:
Forces or locks a 1440x1080 output canvas
Handles mixed-resolution source footage (vertical video, landscape stills)
Prevents alpha clipping or bounding box issues when merging multiple keyed characters?
Would love to get this pipeline dialed in before I move forward with batching out more scenes. Thanks in advance!
My goal is to output at 1440x1080. The footage I’m working with was shot vertically (9:16) in front of a blue screen, and I’m compositing characters into scenes using still images that are either 4:3 or 16:9 — none of them match my target resolution, which is intentional so I can add some motion (like slow zooms or pans).
Up to now, I’ve been using a workaround: copying and pasting a 1440x1080 transparent background node, then merging everything over that to lock in the resolution. It’s worked okay for a few clips, but it feels like there must be a cleaner way to establish and preserve a 1440x1080 canvas without duplicating background nodes for every composite.
The issue I’ve now hit is this:
I'm trying to composite two characters into a single shot. I trimmed the takes I needed and turned them into a Fusion composition, but now these two clips are getting clipped top and bottom edges on the keyed footage when I go into Fusion.
I suspect it's something to do with bounding boxes or scaling behavior in the Merge node, but I can’t seem to lock the canvas and framing the way I expect.
Any advice for setting up a clean, repeatable Fusion workflow that:
Forces or locks a 1440x1080 output canvas
Handles mixed-resolution source footage (vertical video, landscape stills)
Prevents alpha clipping or bounding box issues when merging multiple keyed characters?
Would love to get this pipeline dialed in before I move forward with batching out more scenes. Thanks in advance!
Win 11 Pro <|> AMD Ryzen 5 5600XT 3.7GHz <|> AMD Radeon RX 660 8GB RAM <|> 32GB DDR2 RAM
Davinci Resolve Studio 19.1.4 Build 11
https://www.youtube.com/@nuggetsgreenroom
Davinci Resolve Studio 19.1.4 Build 11
https://www.youtube.com/@nuggetsgreenroom