If you have separate textures apply HDRI map + Sphere map to reflect tool or use new dome light tool. Should be enough.
A test I made with the same process using video of a candle flame and I attached a point light to the same location for extra light source.
Or just using one sphere for scene and add tha that as texture with reflect tool on a "ship".
It all an illusion anyone, you just need to find ways to make believable illusions budget friendly and not too hard to make.
...you could also use spherical camera from the point of view of the ship and render out that as a pass. and apply as reflect material on the hull of the ship if you wanted the ship to reflect specially nebula around it , but you will need to build a 360 closed up scene so the camera doesn't show "behind the curtain" gaps in your set design.