Slogging through the manual. Came across this. Wonder why a shadow would pass through when pass through lights is off on a merge node. The cube is in the scene under a merge without any lights input. But it still casts a shadow. Why is this?
Edit: I do see that it does what is expected with OGL render. This is the Software Render. Is there a setting or something I am missing?
Additionally, if I turn shadow casting off for the object in Software render mode it does nothing. Still casts the shadow.