This is kinda hard for me to explain, but I try...
Is there any way I can set a animation spline to interpolate before and after animation graph to maintain a slope/speed instead of a constant?

- Pre, Post Animation graph?
- fusion_graph.png (119.91 KiB) Viewed 1653 times
in the picture, I have camera motion between frame 127-151. when I render the camera with motion blur(MB), the MB will look wrong because there is no before(frame 126) and after(frame152) animation to compute the correct MB.
I know I can manually create key frame to work around this, but shouldn't it be an option to set to have animation curve interpolate(Green Dash line) or Constant(Blue line)