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[BUG] Polymask not updating on Render Time

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Toulouse LeTrack

  • Posts: 58
  • Joined: Mon Nov 03, 2014 2:04 pm

[BUG] Polymask not updating on Render Time

PostWed Jun 10, 2015 2:59 pm

Sorry to say, but this one is pretty annoying and took me a couple hours to figure out...:-/

It goes like this:
- Open the comp
- View the BG, activate the PolyMask (so that you can see it's outline)
- Press play and see the actual Mask fit the Polyline (woohoo!)
- Now press "Render" and see how the Mask becomes *completely* useless
although the "outline" still seems to move correctly....:-(

Workaround:
Take a BG and attach it to a CornerPositioner,
animating the Corners the same way as the polygon.
Cheesy, but works in this case.

Please fix this at your earliest convenience.

Thanks.
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PolyMask_NoUpdate.zip
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Chad Capeland

  • Posts: 3306
  • Joined: Mon Nov 10, 2014 9:40 pm

Re: [BUG] Polymask not updating on Render Time

PostWed Jun 10, 2015 10:28 pm

It's the published points. When any points are published, the output isn't cached. Every tool downstream loses cache too.
Chad Capeland
Indicated, LLC
www.floweffects.com
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Toulouse LeTrack

  • Posts: 58
  • Joined: Mon Nov 03, 2014 2:04 pm

Re: [BUG] Polymask not updating on Render Time

PostThu Jun 11, 2015 4:28 am

Thanks, Chad.

But there is no workaround for that, is there?
And it only happens on Render-time, not with interactive playback.
(Which made it so annoying to figure out...:-))

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