
- Posts: 3
- Joined: Fri Sep 11, 2015 10:54 am
{
Tools = ordered() {
Shape3D1 = Shape3D {
Inputs = {
MaterialInput = Input {
SourceOp = "Text1",
Source = "Output",
},
["MtlStdInputs.MaterialID"] = Input { Value = 2, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 660, 82.5, }, },
},
Replicate3D1 = Replicate3D {
Inputs = {
ScaleNest = Input { Value = 1, },
Destination = Input {
SourceOp = "pRender1",
Source = "Output",
},
Input1 = Input {
SourceOp = "Shape3D1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 770, 82.5, }, },
},
Text1 = TextPlus {
CtrlWZoom = false,
Inputs = {
Width = Input { Value = 512, },
Height = Input { Value = 512, },
Size = Input { Value = 1, },
Font = Input { Value = "Arial", },
StyledText = Input { Value = "#", },
Style = Input { Value = "Bold", },
ManualFontKerningPlacement = Input {
Value = StyledText {
Array = {
},
Value = "",
},
},
ShadingGradient1 = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1, },
[1] = { 1, 1, 1, 1, },
},
},
},
},
ViewInfo = OperatorInfo { Pos = { 550, 82.5, }, },
},
pRender1 = pRender {
Inputs = {
["_MotionBlurWarning"] = Input { Disabled = true, },
Width = Input { Value = 2048, },
Height = Input { Value = 1536, },
OutputMode = Input { Disabled = true, },
IntegrationMethod = Input { Value = FuID { "RK4", }, },
["MaterialID.MaterialID"] = Input { Value = 3, },
["ObjectID.ObjectID"] = Input { Value = 2, },
Input = Input {
SourceOp = "pEmitter1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 660, 115.5, }, },
},
pEmitter1 = pEmitter {
ID = 5,
Inputs = {
Number = Input {
SourceOp = "pEmitter1Number",
Source = "Value",
},
Lifespan = Input { Value = 30, },
Style = Input { Value = FuID { "ParticleStyleBlob", }, },
["ParticleStyle.ColorControls"] = Input { Value = 1, },
["ParticleStyle.Red"] = Input { Value = 0.5, },
["ParticleStyle.Green"] = Input { Value = 0.5, },
["ParticleStyle.Blue"] = Input { Value = 0.5, },
["ParticleStyle.Alpha"] = Input { Value = 0.5, },
["ParticleStyle.ColorVariance"] = Input { Value = 1, },
["ParticleStyle.RedLow"] = Input { Value = -1, },
["ParticleStyle.RedHigh"] = Input { Value = 1, },
["ParticleStyle.GreenLow"] = Input { Value = -1, },
["ParticleStyle.GreenHigh"] = Input { Value = 1, },
["ParticleStyle.BlueLow"] = Input { Value = -1, },
["ParticleStyle.BlueHigh"] = Input { Value = 1, },
["ParticleStyle.AlphaLow"] = Input { Value = -1, },
["ParticleStyle.AlphaHigh"] = Input { Value = 1, },
["ParticleStyle.LockColorVariance"] = Input { Value = 0, },
["ParticleStyle.ColorOverLifeControls"] = Input { Value = 1, },
["ParticleStyle.ColorOverLife"] = Input {
Value = Gradient {
Colors = {
[0] = { 1, 1, 1, 1, },
[1] = { 1, 1, 1, 0, },
},
},
},
["ParticleStyle.SizeControls"] = Input { Value = 1, },
["ParticleStyle.Size"] = Input { Value = 0.0497076, },
["ParticleStyle.SizeOverLife"] = Input {
SourceOp = "pEmitter1SizeoverLife",
Source = "Value",
},
["ParticleStyle.FadeControls"] = Input { Value = 1, },
["ParticleStyle.FadeOut"] = Input { Value = 0.1981982, },
["ParticleStyle.MergeControls"] = Input { Value = 1, },
["ParticleStyle.BlurOverLife"] = Input {
SourceOp = "pEmitter1BluroverLife2D",
Source = "Value",
},
},
ViewInfo = OperatorInfo { Pos = { 550, 115.5, }, },
},
pEmitter1Number = BezierSpline {
SplineColor = { Red = 233, Green = 206, Blue = 78, },
NameSet = true,
KeyFrames = {
[0] = { 10, RH = { 0.333333333333333, 6.66666666666667, }, Flags = { Linear = true, }, },
[1] = { 0, LH = { 0.666666666666667, 3.33333333333333, }, Flags = { Linear = true, }, },
},
},
pEmitter1SizeoverLife = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.333333333333333, 0.5, }, Flags = { Linear = true, }, },
[1] = { 0.5, LH = { 0.666666666666667, 0.5, }, Flags = { Linear = true, }, },
},
},
SplineColor = { Red = 192, Green = 128, Blue = 64, },
NameSet = true,
},
pEmitter1BluroverLife2D = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.333333333333333, 0.5, }, Flags = { Linear = true, }, },
[1] = { 0.5, LH = { 0.666666666666667, 0.5, }, Flags = { Linear = true, }, },
},
},
SplineColor = { Red = 192, Green = 128, Blue = 64, },
NameSet = true,
},
},
}
Composition {
CurrentTime = 20,
RenderRange = { 0, 100, },
GlobalRange = { 0, 100, },
CurrentID = 8,
Version = "Fusion 8.0 build 16",
SavedOutputs = 0,
HeldTools = 0,
DisabledTools = 0,
LockedTools = 0,
AudioOffset = 0,
AutoRenderRange = true,
Resumable = true,
OutputClips = {
},
Tools = {
Shape3D1 = Shape3D {
Inputs = {
MaterialInput = Input {
SourceOp = "Text1",
Source = "Output",
},
["MtlStdInputs.MaterialID"] = Input { Value = 2, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 660, 82.5, }, },
},
Replicate3D1 = Replicate3D {
Inputs = {
ScaleNest = Input { Value = 1, },
Destination = Input {
SourceOp = "pRender1",
Source = "Output",
},
Input1 = Input {
SourceOp = "Shape3D1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 770, 82.5, }, },
},
Text1 = TextPlus {
Inputs = {
GlobalOut = Input { Value = 100, },
Width = Input { Value = 512, },
Height = Input { Value = 512, },
Size = Input { Value = 1, },
Font = Input { Value = "Arial", },
StyledText = Input { Value = "#", },
Style = Input { Value = "Bold", },
ManualFontKerningPlacement = Input {
Value = StyledText {
Array = {
},
Value = "",
},
},
ShadingGradient1 = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1, },
[1] = { 1, 1, 1, 1, },
},
},
},
},
ViewInfo = OperatorInfo { Pos = { 550, 82.5, }, },
},
pRender1 = pRender {
Inputs = {
["_MotionBlurWarning"] = Input { Disabled = true, },
GlobalOut = Input { Value = 100, },
Width = Input { Value = 2048, },
Height = Input { Value = 1536, },
OutputMode = Input { Disabled = true, },
IntegrationMethod = Input { Value = FuID { "RK4", }, },
["MaterialID.MaterialID"] = Input { Value = 3, },
["ObjectID.ObjectID"] = Input { Value = 2, },
Input = Input {
SourceOp = "pEmitter1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 660, 115.5, }, },
},
pEmitter1 = pEmitter {
ID = 5,
CtrlWZoom = false,
Inputs = {
Number = Input { Value = 0.1, },
Lifespan = Input { Value = 10, },
Style = Input { Value = FuID { "ParticleStyleBlob", }, },
["ParticleStyle.ColorControls"] = Input { Value = 1, },
["ParticleStyle.Alpha"] = Input { Value = 0.5, },
["ParticleStyle.ColorVariance"] = Input { Value = 1, },
["ParticleStyle.RedLow"] = Input { Value = -1, },
["ParticleStyle.RedHigh"] = Input { Value = 1, },
["ParticleStyle.GreenLow"] = Input { Value = -1, },
["ParticleStyle.GreenHigh"] = Input { Value = 1, },
["ParticleStyle.BlueLow"] = Input { Value = -1, },
["ParticleStyle.BlueHigh"] = Input { Value = 1, },
["ParticleStyle.AlphaLow"] = Input { Value = -1, },
["ParticleStyle.AlphaHigh"] = Input { Value = 1, },
["ParticleStyle.LockColorVariance"] = Input { Value = 0, },
["ParticleStyle.ColorOverLifeControls"] = Input { Value = 1, },
["ParticleStyle.ColorOverLife"] = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 1, 1, },
[0.213675213675214] = { 1, 0.04, 0, 1, },
[1] = { 1, 1, 1, 0, },
},
},
},
["ParticleStyle.SizeControls"] = Input { Value = 1, },
["ParticleStyle.Size"] = Input { Value = 0.0497076, },
["ParticleStyle.SizeOverLife"] = Input {
SourceOp = "pEmitter1SizeoverLife",
Source = "Value",
},
["ParticleStyle.FadeControls"] = Input { Value = 1, },
["ParticleStyle.MergeControls"] = Input { Value = 1, },
["ParticleStyle.BlurOverLife"] = Input {
SourceOp = "pEmitter1BluroverLife2D",
Source = "Value",
},
},
ViewInfo = OperatorInfo { Pos = { 550, 114.5, }, },
},
pEmitter1SizeoverLife = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.333333333333333, 0.5, }, Flags = { Linear = true, }, },
[1] = { 0.5, LH = { 0.666666666666667, 0.5, }, Flags = { Linear = true, }, },
},
},
SplineColor = { Red = 192, Green = 128, Blue = 64, },
NameSet = true,
},
pEmitter1BluroverLife2D = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.333333333333333, 0.5, }, Flags = { Linear = true, }, },
[1] = { 0.5, LH = { 0.666666666666667, 0.5, }, Flags = { Linear = true, }, },
},
},
SplineColor = { Red = 192, Green = 128, Blue = 64, },
NameSet = true,
},
},
Views = {
{
FrameTypeID = "ChildFrame",
Mode = 3,
LayoutPreset = 0,
Left = 0,
Top = 27,
Width = 2560,
Height = 1271,
Views = ordered() {
Main = MultiView {
Active = "Flow",
ViewList = ordered() {
Flow = "FlowView",
Console = "ConsoleView",
Timeline = "TimelineView",
Spline = "SplineEditorView",
Info = "InfoView",
Chat = "ChatView",
},
Flow = FlowView {
Flags = {
AutoHideNavigator = true,
AutoSnap = true,
RemoveRouters = true,
},
NavigatorSize = { 200, 140, },
Direction = "Horizontal",
PipeStyle = "Direct",
Scale = 1,
Offset = { 26, 29, },
},
Timeline = TimelineView {
TreeControlState = {
},
DisplayMode = "All Tools",
ShowCurrentTimeTools = false,
Filter = "Show All",
ShowSelectedTools = false,
ShowAnimatedToolsOnly = false,
ShowEditBoxes = false,
KeyFrameView = {
Position = { Left = 150, Bottom = 350, },
ScaleX = 0.00214424951267057,
OffsetX = -0.0514619883040934,
OffsetY = 0,
AutoScaling = "scroll",
AutoSnapTo = "frame",
AutoSnapToGuidelines = false,
GuidelinesGrabEnabled = true,
GuidelinesSnapTo = "none",
},
Spreadsheet = { LeftPos = 150, Visible = false, },
},
Spline = SplineEditorView {
LeftPos = 238,
ScaleX = 0.2,
ScaleY = 0.00338983050847458,
OffsetX = -4,
OffsetY = 0,
AutoScaling = "scroll",
AutoSnapTo = "frame",
AutoSnapToGuidelines = false,
GuidelinesSnapTo = "frame",
ShowKeyMarkers = false,
IndependentHandles = false,
ShowNonSplineModifiers = false,
GuidelinesGrabEnabled = true,
ShowOneToolOnly = false,
ShowSelectedTools = false,
ShowAllInputs = false,
Filter = "Show All",
},
},
Controls = MultiView {
Active = "Tools",
ViewList = ordered() {
Tools = "ControlView",
Modifiers = "ModifierView",
},
},
Left = "PreviewContainer",
Right = "PreviewContainer",
Transport = "TransportView",
Time = "TimeView",
},
Layout = {
Columns = 2,
RatioX = 1,
RatioY = 1,
{
Rows = 3,
RatioX = 0.875146771037182,
RatioY = 100,
{
Columns = 2,
RatioX = 1,
RatioY = 0.477434679334917,
{ ID = "Left", RatioX = 0.500223914017017, RatioY = 100, Pop = true, },
{ ID = "Right", RatioX = 0.499776085982983, Pop = true, },
Pop = true,
},
{ ID = "Main", RatioY = 0.476642913697546, Pop = true, },
{ ID = "Time", SnapY = 56, Flat = true, },
},
{
Rows = 2,
PixelX = 317,
{ ID = "Controls", RatioX = 1, RatioY = 1, },
{ ID = "Transport", FixedY = -2, },
},
},
},
},
Prefs = {
Comp = {
Views = {
Right = {
Viewer = {
ScaleMode = 1,
},
View3D = {
CameraName = "Perspective",
CamPersp = {
Position = {
X = -0.00183365494012833,
Y = 0.00625180453062058,
Z = 0.000470772385597229,
},
Rotation = {
X = 30,
Y = -5.00895612276508e-006,
Z = 0,
},
Scale = 8.12543201446533,
},
CamFront = {
Position = {
X = 0,
Y = 0,
Z = 0,
},
Rotation = {
X = 0,
Y = 0,
Z = 0,
},
Scale = 1,
},
CamTop = {
Position = {
X = 0,
Y = 0,
Z = 0,
},
Rotation = {
X = 90,
Y = 0,
Z = 0,
},
Scale = 1,
},
CamRight = {
Position = {
X = 0,
Y = 0,
Z = 0,
},
Rotation = {
X = 0,
Y = -90,
Z = 0,
},
Scale = 1,
},
CamLeft = {
Position = {
X = 0,
Y = 0,
Z = 0,
},
Rotation = {
X = 0,
Y = 90,
Z = 0,
},
Scale = 1,
},
},
},
Left = {
},
View1 = {
},
},
Unsorted = {
GlobalEnd = 100,
},
Paths = {
},
QuickTime = {
},
},
},
}
Richard Bang wrote:So what your saying is that ramping the alpha from 1 to 0 will not cause it to fade, but using fade does!
Having said that I cant use replicate3d anyway as it reorders the sprites whenever one particle reaches end of life which causes them all to suddenly change.
I've ended up using 6 emitters all on top of each other so that I can have different sprites that don't randomly reorder themselves!
Thanks for your help.
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