Chad Capeland wrote: BMD has moved away from flexibility, so I'd like to see that trend end and move toward allowing the end users to do more. They could ship a script that looked exactly as the dialog does now, so nothing would be lost. I feel the same way about the hardcoded hotkeys. I'd rather that all of them were moved to somewhere the user could edit them.
A render dialog is exactly the kind of pipeline specific control that I wouldn't trust any company, not just BMD, to do correctly for all users. Anything a 2nd or 3rd party would do, BMD should NOT do, and should focus on the things that no 2nd or 3rd party would attempt.
Well, I think I kind of said what you just said at the end. However, I think we will be opposite on this for the most part. Coming from Flame also, and TOXIK as I was in the early beta, they both have a render manager / saver manger if you want to call it that. TOXIK in particular was very good. So you had various savers. You set what you wanted, but the end user could use python to apply what they needed. The database in TOXIK allowed for tokens to be used to customise the output which is great, and why I would never want a third party to develop stuff like this. It is integrated into the software as it should be, but allowing end users to expand on the core. This does not mean allowing a user/company to make there own saver system. However, I suppose there is some call for that if required. The point I am trying to make is that BMD should develop tools that are highly connected with the rest of the software. I also want it to be somewhat standardized so all users know what to expect. Being able to expand on what it there is more my thinking. Not leaving it up to the masses. OMG, that would be the last thing I would want..
cheers