
- Posts: 2
- Joined: Tue Jun 30, 2015 6:18 pm
Hi,
I have a question regarding Blender shaders (in cycles) on an object and importing into Fusion 7.
I can import an object ok, but any shaders that are applied in blender don’t import in. Is it the case that I would have to recreate a shader in fusion on the geometry that is imported from blender.
There seems to be two approaches:
Am I missing something? If I create a glass window in Blender and want that imported into Fusion it seems that I can't do this as a model. If I import, I only get the geometry and a diffuse default material. I can't bring the glass in and then light it with a light shining through it in Fusion without recreating the glass material.
In the example screenshots I created a cube with a metal texture but added some glossy and transparency. Renders as expected in cycles.
I then exported as and OBJ file imported into Fusion via FBX import.
I have only the geometry and diffuse material. I can then import the texture that are UV mapped, but how do I get the glossy and transparent materials in?
Many thanks for any advice. Richard
I have a question regarding Blender shaders (in cycles) on an object and importing into Fusion 7.
I can import an object ok, but any shaders that are applied in blender don’t import in. Is it the case that I would have to recreate a shader in fusion on the geometry that is imported from blender.
There seems to be two approaches:
- Import a baked texture map and import as an image into Fusion and then link to the material node of the imported fusion object. Of course light is baked in as well.
Create my own shaders in Fusion for the import object from Blender
Am I missing something? If I create a glass window in Blender and want that imported into Fusion it seems that I can't do this as a model. If I import, I only get the geometry and a diffuse default material. I can't bring the glass in and then light it with a light shining through it in Fusion without recreating the glass material.
In the example screenshots I created a cube with a metal texture but added some glossy and transparency. Renders as expected in cycles.
- Blender.png (744.21 KiB) Viewed 2927 times
I then exported as and OBJ file imported into Fusion via FBX import.
- Fusion.png (325.49 KiB) Viewed 2927 times
I have only the geometry and diffuse material. I can then import the texture that are UV mapped, but how do I get the glossy and transparent materials in?
Many thanks for any advice. Richard