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Blender import into Fusion

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Richard Mathews

  • Posts: 2
  • Joined: Tue Jun 30, 2015 6:18 pm

Blender import into Fusion

PostThu Oct 01, 2015 3:58 pm

Hi,

I have a question regarding Blender shaders (in cycles) on an object and importing into Fusion 7.
I can import an object ok, but any shaders that are applied in blender don’t import in. Is it the case that I would have to recreate a shader in fusion on the geometry that is imported from blender.

There seems to be two approaches:

    Import a baked texture map and import as an image into Fusion and then link to the material node of the imported fusion object. Of course light is baked in as well.

    Create my own shaders in Fusion for the import object from Blender

Am I missing something? If I create a glass window in Blender and want that imported into Fusion it seems that I can't do this as a model. If I import, I only get the geometry and a diffuse default material. I can't bring the glass in and then light it with a light shining through it in Fusion without recreating the glass material.

In the example screenshots I created a cube with a metal texture but added some glossy and transparency. Renders as expected in cycles.

Blender.png
Blender.png (744.21 KiB) Viewed 2927 times


I then exported as and OBJ file imported into Fusion via FBX import.

Fusion.png
Fusion.png (325.49 KiB) Viewed 2927 times


I have only the geometry and diffuse material. I can then import the texture that are UV mapped, but how do I get the glossy and transparent materials in?

Many thanks for any advice. Richard
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michael vorberg

  • Posts: 943
  • Joined: Wed Nov 12, 2014 8:47 pm
  • Location: stuttgart, germany

Re: Blender import into Fusion

PostThu Oct 01, 2015 6:50 pm

you can NOT import shaders, just because blenders cycles uses also nodes doesnt mean that fusion can rebuild that. the shading system is a total different one.

dont expect fusion to do the same rendering then cycles! fusions renderer cant replicate most of the features of a raytracer:
you will NOT get transparency with acurate refraction
you will NOT get reflections (in an easy way)
you will NOT get GI/Color Bleeding effects
you will NOT get shadows, besides from spot lights

you can still use the 3d engine for a lot of things and advanced materials (
) but for realistic rendering stay with a raytracer

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