You are right about the current state of affairs.
Although, if I could, with a single compile command, get a 2.5% wage raise, I would happily do it. I know this is not a fair analogy because, like you said, the share of users using Fusion on Linux is smaller. But that in itself is a catch-22 statement, because Fusion (free) is not available on linux. So it's more of an assumption that when it
would be available, usage share would be smaller.
A lot of people (myself incluis) say: I would ditch Windows completely if Adobe CC would be available on Linux.
So we cannot be sure what would happen, but given the lack of proper Linux entry media options, you would get a bigger share of the platform-specific users' attention compared to Windows and OSX due to lack of competitors that the other platforms have.
It seems BlackMagic only stands to gain from this, in users, market share, and free publicity, although small scale but at no additional cost. I guess I would like to hear an official point of view on this as to why they choose (not) to do so, and perhaps point out a cost that I am totally missing - or start offering a Linux download as well.
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In response to your aside, keep in mind that most games, and maybe the benchmark software too, are
"built with DirectX in mind in the first place".
I remember that back in the day, playing games like Unreal for Windows on Linux
through wine would result in a higher frame rate than playing in Windows itself.
When writing platform-agnostic code, we see a different benchmark: www steamforlinux com / ?q=en/node/74 (I am not allowed to post URLs.)
Of course this is not the average for all games, but Linux has only recently become a blip on game studios' radars, and everyone's workflow is still highly Windows-minded. Linux is not (yet) considered as a serious desktop platform by the majority of companies. That's why BlackMagic is so welcome to release their free tools to the Linux desktop. Be the change.
