
- Posts: 10
- Joined: Tue Jun 02, 2015 9:53 pm
Fusion version:
7.7.1 build 0, 8.0 build 23
OS and version:
Windows 7
Additional relevant system info:
/
Description of the bug:
UVMAP3D "lock UV's on Animated Objects" option still lock the UV's but the UV-coordinates get offset in V.
This did still work properly in Fu6.4
Severity (Trivial, Minor, Major, Critical)
Major.
Steps to reproduce:
Setup below works in Fu6.4 but not in later versions.
7.7.1 build 0, 8.0 build 23
OS and version:
Windows 7
Additional relevant system info:
/
Description of the bug:
UVMAP3D "lock UV's on Animated Objects" option still lock the UV's but the UV-coordinates get offset in V.
This did still work properly in Fu6.4
Severity (Trivial, Minor, Major, Critical)
Major.
Steps to reproduce:
Setup below works in Fu6.4 but not in later versions.
- Code: Select all
{
Tools = ordered() {
Text1 = TextPlus {
Inputs = {
Width = Input { Value = 1280, },
Height = Input { Value = 720, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
Center = Input { Value = { 0.5, 0.784974093264249 }, },
Red = Input {
SourceOp = "Text1Red",
Source = "Value",
},
Alpha = Input { Value = 1, },
Size = Input { Value = 0.419047619047619, },
Font = Input { Value = "Arial", },
StyledText = Input {
SourceOp = "TimeCode1",
Source = "Time",
},
Style = Input { Value = "Bold", },
ManualFontKerningPlacement = Input {
Value = StyledText {
Array = {
},
Value = ""
},
},
ShadingGradient1 = Input {
Value = Gradient {
Colors = {
[0] = { 0, 0, 0, 1 },
[1] = { 1, 1, 1, 1 }
}
},
},
},
ViewInfo = OperatorInfo { Pos = { 318.138, 192.347 } },
},
Text1Red = BezierSpline {
SplineColor = { Red = 255, Green = 0, Blue = 0 },
NameSet = true,
KeyFrames = {
[0] = { 0, RH = { 3.33333333333333, 0.333333333333333 }, Flags = { Linear = true, Loop = true, Pingpong = true } },
[10] = { 1, LH = { 6.66666666666667, 0.666666666666667 }, Flags = { Linear = true, Loop = true, Pingpong = true } }
}
},
TimeCode1 = TimeCode {
CtrlWZoom = false,
Inputs = {
Hrs = Input { Value = 0, },
Mins = Input { Value = 0, },
Secs = Input { Value = 0, },
PadDigits = Input { Value = 5, },
},
},
Transform1 = Transform {
Inputs = {
FlipVert = Input { Value = 1, },
Input = Input {
SourceOp = "Text1",
Source = "Output",
},
EffectMask = Input {
SourceOp = "Rectangle1",
Source = "Mask",
}
},
ViewInfo = OperatorInfo { Pos = { 428.138, 191.674 } },
},
Rectangle1 = RectangleMask {
Inputs = {
MaskWidth = Input { Value = 2048, },
MaskHeight = Input { Value = 1556, },
PixelAspect = Input { Value = { 1, 1 }, },
ClippingMode = Input { Value = FuID { "None" }, },
Center = Input { Value = { 0.5, 0 }, },
Width = Input { Value = 1, },
Height = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 428.138, 158.674 } },
},
Shape3D1_1 = Shape3D {
CtrlWZoom = false,
Inputs = {
MaterialInput = Input {
SourceOp = "Transform1",
Source = "Output",
},
["MtlStdInputs.MaterialID"] = Input { Value = 1, },
["SurfacePlaneInputs.SizeLock"] = Input { Value = 0, },
["SurfacePlaneInputs.Width"] = Input { Value = 1.28, },
["SurfacePlaneInputs.Height"] = Input { Value = 0.72, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, }
},
ViewInfo = OperatorInfo { Pos = { 540.666, 246.514 } },
},
Shape3D1 = Shape3D {
Inputs = {
MaterialInput = Input {
SourceOp = "Transform1",
Source = "Output",
},
["MtlStdInputs.MaterialID"] = Input { Value = 1, },
["SurfacePlaneInputs.SizeLock"] = Input { Value = 0, },
["SurfacePlaneInputs.Width"] = Input { Value = 1.28, },
["SurfacePlaneInputs.Height"] = Input { Value = 0.072, },
["SurfacePlaneInputs.SubdivisionWidth"] = Input { Value = 1, },
["SurfacePlaneInputs.SubdivisionHeight"] = Input { Value = 1, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, }
},
ViewInfo = OperatorInfo { Pos = { 544, 191 } },
},
Bender3D1 = Bender3D {
Inputs = {
SceneInput = Input {
SourceOp = "Shape3D1_1",
Source = "Output",
},
Amount = Input {
SourceOp = "Bender3D1Amount",
Source = "Value",
},
Axis = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 650.666, 246.514 } },
},
Bender3D1Amount = BezierSpline {
SplineColor = { Red = 6, Green = 235, Blue = 218 },
NameSet = true,
KeyFrames = {
[0] = { 0, RH = { 6, 0.104761904761905 }, Flags = { Linear = true } },
[18] = { 0.314285714285714, LH = { 12, 0.20952380952381 }, Flags = { Linear = true } }
}
},
Duplicate3D1 = Duplicate3D {
Inputs = {
LastCopy = Input { Value = 10, },
TimeOffset = Input {
SourceOp = "Duplicate3D1TimeOffset",
Source = "Value",
},
["Translate.Y"] = Input { Value = -0.072, },
["JitterTranslate.X"] = Input {
SourceOp = "Duplicate3D1XOffset",
Source = "Value",
},
SceneInput = Input {
SourceOp = "Shape3D1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 654, 191.674 } },
},
Duplicate3D1TimeOffset = BezierSpline {
SplineColor = { Red = 243, Green = 7, Blue = 70 },
NameSet = true,
KeyFrames = {
[0] = { 0, RH = { 1.33333333333333, 0.666666666666667 }, Flags = { Linear = true } },
[4] = { 2, LH = { 2.66666666666667, 1.33333333333333 }, Flags = { Linear = true } }
}
},
Duplicate3D1XOffset = BezierSpline {
SplineColor = { Red = 250, Green = 132, Blue = 49 },
NameSet = true,
KeyFrames = {
[0] = { 0, RH = { 2, 0.0921985666666667 }, Flags = { Linear = true } },
[6] = { 0.2765957, LH = { 4, 0.184397133333333 }, Flags = { Linear = true } }
}
},
UVMap3D1_1 = UVMap {
Inputs = {
SceneInput = Input {
SourceOp = "Bender3D1",
Source = "Output",
},
Orientation = Input { Value = 2, },
LockUVs = Input { Value = 1, },
["Size.X"] = Input { Value = 1.27999997138977, },
["Size.Y"] = Input { Value = 0.720000028610229, },
["Size.Z"] = Input { Value = 0.00100000004749745, },
["Center.Y"] = Input { Value = -0.324000000953674, },
RotationNest = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 760.666, 243.146 } },
},
UVMap3D1 = UVMap {
Inputs = {
SceneInput = Input {
SourceOp = "Duplicate3D1",
Source = "Data3D",
},
Orientation = Input { Value = 2, },
LockUVs = Input { Value = 1, },
["Size.X"] = Input { Value = 1.27999997138977, },
["Size.Y"] = Input { Value = 0.720000028610229, },
["Size.Z"] = Input { Value = 0.00100000004749745, },
["Center.Y"] = Input { Value = -0.324000000953674, },
RotationNest = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 764, 191 } },
}
}
}