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pEmmiter using one frame of of a sequence for each particle

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Eugene Afanasiev

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pEmmiter using one frame of of a sequence for each particle

PostFri Feb 05, 2016 1:28 pm

Hi, how to make a particle system to treat each of ten frames of different smoke elements as a particle sprite each randomly managed and freezed in time for the whole particle system? This is the way Trapcode Particlular works and maybe Fusion has a different way to accomplish this. So what is the way?
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Sander de Regt

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Re: pEmmiter using one frame of of a sequence for each parti

PostFri Feb 05, 2016 1:30 pm

Currently there is no way to do this. There are workarounds, but Fusion cannot select 'random' sprites from a sequence.
Sander de Regt

ShadowMaker SdR
The Netherlands
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Eugene Afanasiev

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Re: pEmmiter using one frame of of a sequence for each parti

PostSat Feb 06, 2016 3:31 pm

What would be the easiest work around?
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My old stuff: http://www.youtube.com/rebelorelse
Debug: Asus ROG Duo GX550 i9 10980 48Gb RAM RTX2080MaxQ DaVinci Resolve Studio / Fusion Studio Latest Version]]--
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Chad Capeland

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Re: pEmmiter using one frame of of a sequence for each parti

PostSat Feb 06, 2016 4:02 pm

Low probability, limited time range pCS with time offset would work.

Another option would be to use pMg with multiple emitters.

Or just randomize the sets and use pRn to set Object and Material ID's for some 3Rpl's.
Chad Capeland
Indicated, LLC
www.floweffects.com

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