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Fu 8.1.1 The shadows (checked in 3Rn) do not render. Why?

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Eugene Afanasiev

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Fu 8.1.1 The shadows (checked in 3Rn) do not render. Why?

PostFri Jun 17, 2016 8:51 pm

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{
   Tools = ordered() {
      Camera3D2 = Camera3D {
         Inputs = {
            ["Transform3DOp.Translate.Z"] = Input { Value = 21.8085106, },
            AoV = Input { Value = 19.2642683071402, },
            ["Stereo.Mode"] = Input { Value = FuID { "Mono" }, },
            FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
            ApertureW = Input { Value = 0.831496062992126, },
            ApertureH = Input { Value = 0.467716535433071, },
            ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 4, },
            ["MtlStdInputs.MaterialID"] = Input { Value = 5, },
         },
         ViewInfo = OperatorInfo { Pos = { 1595, 478.5 } },
      },
      Renderer3D1 = Renderer3D {
         Inputs = {
            Width = Input { Value = 3840, },
            Height = Input { Value = 2160, },
            ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
            SceneInput = Input {
               SourceOp = "Merge3D1",
               Source = "Output",
            },
            ["RendererSoftware.ShadowsEnabled"] = Input { Value = 1, },
         },
         ViewInfo = OperatorInfo { Pos = { 1760, 346.5 } },
      },
      Merge3D1 = Merge3D {
         Inputs = {
            SceneInput1 = Input {
               SourceOp = "SpotLight1",
               Source = "Output",
            },
            SceneInput2 = Input {
               SourceOp = "Camera3D2",
               Source = "Output",
            },
            SceneInput3 = Input {
               SourceOp = "ReplaceMaterial3D1",
               Source = "Output",
            },
         },
         ViewInfo = OperatorInfo { Pos = { 1650, 346.5 } },
      },
      ReplaceMaterial3D1 = ReplaceMaterial3D {
         Inputs = {
            SceneInput = Input {
               SourceOp = "ReplaceNormals3D1",
               Source = "Output",
            },
            MaterialInput = Input {
               SourceOp = "Blinn1",
               Source = "MaterialOutput",
            },
            ["MtlStdInputs.MaterialID"] = Input { Value = 3, },
         },
         ViewInfo = OperatorInfo { Pos = { 1430, 346.5 } },
      },
      ReplaceNormals3D1 = ReplaceNormals3D {
         Inputs = {
            SceneInput = Input {
               SourceOp = "Displace3D1",
               Source = "Output",
            },
            ["Normals.SmoothingAngle"] = Input { Value = 61.9411764705882, },
         },
         ViewInfo = OperatorInfo { Pos = { 1320, 346.5 } },
      },
      Displace3D1 = Displace3D {
         Inputs = {
            SceneInput = Input {
               SourceOp = "Shape3D1",
               Source = "Output",
            },
            Scale = Input { Value = 2, },
            Input = Input {
               SourceOp = "FastNoise1",
               Source = "Output",
            },
         },
         ViewInfo = OperatorInfo { Pos = { 1210, 346.5 } },
      },
      FastNoise1 = FastNoise {
         Inputs = {
            Width = Input { Value = 3840, },
            Height = Input { Value = 2160, },
            ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
            Detail = Input { Value = 1.59095238095238, },
            Contrast = Input { Value = 2.99238095238095, },
            XScale = Input { Value = 6.54515238095238, },
            Gradient = Input {
               Value = Gradient {
                  Colors = {
                     [0] = { 0, 0, 0, 1 },
                     [1] = { 1, 1, 1, 1 }
                  }
               },
            },
         },
         ViewInfo = OperatorInfo { Pos = { 1210, 379.5 } },
      },
      Shape3D1 = Shape3D {
         Inputs = {
            Shape = Input { Value = FuID { "SurfaceIcoInputs" }, },
            ["MtlStdInputs.MaterialID"] = Input { Value = 2, },
            ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
            ["SurfaceIcoInputs.Size"] = Input { Value = 1.15457142857143, },
            ["SurfaceIcoInputs.SubdivisionLevel"] = Input { Value = 3, },
            ["SurfaceIcoInputs.ObjectID.ObjectID"] = Input { Value = 3, }
         },
         ViewInfo = OperatorInfo { Pos = { 1100, 346.5 } },
      },
      SpotLight1 = LightSpot {
         Inputs = {
            ["Transform3DOp.Translate.Y"] = Input { Value = 6.39551396213274, },
            ["Transform3DOp.Translate.Z"] = Input { Value = 0.325440731145253, },
            ["Transform3DOp.Rotate.X"] = Input { Value = -90, },
            ConeAngle = Input { Value = 90, },
            PenumbraAngle = Input { Value = 20, },
            ["ShadowLightInputs3D.Nest"] = Input { Value = 1, },
            ["ShadowLightInputs3D.ShadowMapSize"] = Input { Value = 2048, },
            ["ShadowLightInputs3D.SoftnessType"] = Input { Value = FuID { "Constant" }, },
            ["ShadowLightInputs3D.ConstantSoftness"] = Input { Value = 0.0283523157894737, },
         },
         ViewInfo = OperatorInfo { Pos = { 1705, 280.5 } },
      },
      Blinn1 = MtlBlinn {
         Inputs = {
            ["Diffuse.Color.Red"] = Input { Value = 0.636191345217493, },
            ["Diffuse.Color.Green"] = Input { Value = 0.689046312379378, },
            ["Diffuse.Color.Blue"] = Input { Value = 0.86, },
            MaterialID = Input { Value = 4, },
         },
         ViewInfo = OperatorInfo { Pos = { 1430, 280.5 } },
      }
   }
}
__
--[[BMD's cameras and Resolve all-post workflow evangelist
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Eugene Afanasiev

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Re: Fu 8.1.1 The shadows (checked in 3Rn) do not render. Why

PostSat Jun 18, 2016 10:04 am

I mean, shouldn't it render shadows only when checked?
Is this normal behavior or a bug?
__
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My old stuff: http://www.youtube.com/rebelorelse
Debug: Asus ROG Duo GX550 i9 10980 48Gb RAM RTX2080MaxQ DaVinci Resolve Studio / Fusion Studio Latest Version]]--
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Chad Capeland

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Re: Fu 8.1.1 The shadows (checked in 3Rn) do not render. Why

PostSun Jun 19, 2016 2:23 pm

No, shadows are a subset of the lighting render loop.
Chad Capeland
Indicated, LLC
www.floweffects.com
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Eugene Afanasiev

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Re: Fu 8.1.1 The shadows (checked in 3Rn) do not render. Why

PostSun Jun 19, 2016 8:30 pm

Oh I see...
Thanks for the explanation!
__
--[[BMD's cameras and Resolve all-post workflow evangelist
My old stuff: http://www.youtube.com/rebelorelse
Debug: Asus ROG Duo GX550 i9 10980 48Gb RAM RTX2080MaxQ DaVinci Resolve Studio / Fusion Studio Latest Version]]--
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Eugene Afanasiev

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Re: Fu 8.1.1 The shadows (checked in 3Rn) do not render. Why

PostThu Jun 23, 2016 3:10 pm

Is there a way to get shadows only?
__
--[[BMD's cameras and Resolve all-post workflow evangelist
My old stuff: http://www.youtube.com/rebelorelse
Debug: Asus ROG Duo GX550 i9 10980 48Gb RAM RTX2080MaxQ DaVinci Resolve Studio / Fusion Studio Latest Version]]--
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Pieter Van Houte

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Re: Fu 8.1.1 The shadows (checked in 3Rn) do not render. Why

PostThu Jun 23, 2016 3:31 pm

Render a pass with shadows, one without, and do a difference.
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