Wed Jul 20, 2016 4:12 am
Little tiny wish that came up again for me this week: It would be awesome if we could define the clip threshold for OpenGL fragments. It's a precision/speed tradeoff that most users probably don't think about, so it doesn't need to be predominant in the GUI or even in the GUI at all. I'd be cool with an environment variable considering how rare this is an issue.
Chad Capeland
Indicated, LLC
www.floweffects.com