Thanks for all the detailed information Kristof!
Awesome to hear you're using this type of workflow daily, and it's reassuring this approach is viable. I'll try exploring the techniques mentioned below to try and solve some of my issues, as being able to see AND relight in 3D would offer a great amount of control that I don't currently have.
And make sure that your plane that you are displacing in comp has as many verts as you have pixels. You can streamline this by using expressions.
Does this mean that for a 1080 comp, you would need 2,073,000 subdivisions? That seams like it would cripple Fusion, as putting 2000 subdivisions when trying this really slowed things down.
The linked video was really helpful in setting up the displacement originally. I've been displacing from Pos, rather than RGB, and to get the alembic camera to line up I've had to displace size by 100. I'll see if I can get the scene to re-align when using RGB to displace, as well as incorporating an infinity sphere to get ride of the black pixels.
I've been able to successful use the 2D normal's approach with a lot of success for 3D inserts (mainly live action and placing 3D into the plate) The 2D approach works quite well for these types of shots.
For anyone following this thread, Gurt Gartner has a great tutorial on relighting with normals.
There is also a macro floating around called "3 point re-light" that works really well for insert type shots.