
- Posts: 46
- Joined: Wed Dec 30, 2015 4:13 pm
Hello There,
I am trying to create the cartoon look in my 3d scene:

I am trying to get this kind of look:

I am unsure about how to do the lighting. I am working with my 3d objects direct in Fusion (in the Merge3D). So not with a 2D plate which is rendered out from
a 3Dprogram. I guess there is 2 options:
1) create all the lighting effects in the 3d scene in the so called 3D space in the merge3d (with the lights inside fusion). So before the Renderer3D
2) create the lighting after the renderer3D (the so called relighting, with a normal, position and Z-depth pass)
I am very confused now and i was hoping that somebody could tell me what would be the best way to go for me, when it comes to lighting my scene and doing the scene creation.
What i would like to know is:
-should i do all my lighting & lighting effects in the merge3D ? -->with the lights inside fusion (spotlight, ambient light, directional light and the point light)
-Or should i do the lighting effects (like the rim lights, shadows, etc,..) after the Renderer3D Wit the so called relighting, with a normal, position and
Z-depth pass?
-Is the relighting after the renderer3D (the so called relighting, with a normal, position and Z-depth pass) more for if you work on a 2D plate which is rendered out of a 3d program. Or is it also ment for creating lighting and shadow effects, even if you have the 3D objects/fbx-files direct inFusion in the Merge3D?
-And where should i do the Depth, fog/haze, type of effects? Before the renderer3D or after?
I hope somebody can help me out
thanx in front
Greetz Lenny
I am trying to create the cartoon look in my 3d scene:
I am trying to get this kind of look:
I am unsure about how to do the lighting. I am working with my 3d objects direct in Fusion (in the Merge3D). So not with a 2D plate which is rendered out from
a 3Dprogram. I guess there is 2 options:
1) create all the lighting effects in the 3d scene in the so called 3D space in the merge3d (with the lights inside fusion). So before the Renderer3D
2) create the lighting after the renderer3D (the so called relighting, with a normal, position and Z-depth pass)
I am very confused now and i was hoping that somebody could tell me what would be the best way to go for me, when it comes to lighting my scene and doing the scene creation.
What i would like to know is:
-should i do all my lighting & lighting effects in the merge3D ? -->with the lights inside fusion (spotlight, ambient light, directional light and the point light)
-Or should i do the lighting effects (like the rim lights, shadows, etc,..) after the Renderer3D Wit the so called relighting, with a normal, position and
Z-depth pass?
-Is the relighting after the renderer3D (the so called relighting, with a normal, position and Z-depth pass) more for if you work on a 2D plate which is rendered out of a 3d program. Or is it also ment for creating lighting and shadow effects, even if you have the 3D objects/fbx-files direct inFusion in the Merge3D?
-And where should i do the Depth, fog/haze, type of effects? Before the renderer3D or after?
I hope somebody can help me out

thanx in front
Greetz Lenny