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Fusion 8 render setting.

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Henrik Holmen

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Fusion 8 render setting.

PostThu May 19, 2016 3:22 pm

Hi, have some few questions.
Now that i have pulled my self together to
learn Fusion, following tutorials,
i can now atleast create a simple loader node,
resize the picture , add 3d imageplane, creating
3d text, etc and add save node with .mov
file output!.
This is fine, but i am not comfortable enough
with Fusion yet, i still need to learn more.
The Things i get trouble with is the render
setting in Fusion, exactly the when i choose
"Final" i render setting, the resolution is set
to 200x160, and i cant change it?!!.
If i choose preview (is'nt preview a low quality
video output just for preview?),
i can choose custom resolution!.

I am using the Fusion 8 free version.

What i want is to output some very simple
animation at resolution, like 800x600 ( choosing FINAL
as quality output in render setting!).

Just to get started with something!.
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Chad Capeland

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Re: Fusion 8 render setting.

PostThu May 19, 2016 5:26 pm

Resolution is determined by the images themselves. You don't set a render resolution. Each image has it's own size. I'm going to assume the image you are outputting to the Saver is 200x160.
Chad Capeland
Indicated, LLC
www.floweffects.com
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Henrik Holmen

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Re: Fusion 8 render setting.

PostThu May 19, 2016 6:17 pm

Ok, so i should change the resolution in the
saver node.

i tried to create a simple particle emitter node
and did connect the emitter to the particle-render
node, then save node.
I still have same problems, that the render output
is 160x200

I should mentioned that when i did create a
.mov file, the resolution output is not 160x200
but 600x800 or whatever!.

As you mentioned before, i have to set the resolution
somewhere else, in the saver, i think?!.

I was afraid the Free version of Fusion 8 only allows
low resolution render output, but that cannot be true, because
the Black Magic Design Fusion 8 compare webpage,says
render output up to 4K video.

Infact i am chocked, because the "compare Fusion page",
has many many features in Fusion 8 free version, only
few of some feature from the full version is missing from the free version, but thats
ok with me, its more than enough.
Even the Davinci Resolve free version features is
overwelming!.
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Henrik Holmen

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Re: Fusion 8 render setting.

PostThu May 19, 2016 6:37 pm

This is what i want!

If i compare Adobe After effects CS3-4-5 etc,
with Fusion, i would do the following in After Effects, to
create simple things, like a small animation with .mov
file output.

In After Effects, i would create a comp
then in the comp window, i can set the resolution,
example 800x600, for the whole composition that aplies to every thing
inside the comp itself, like particles, 3d object,
image plane etc.
I could allso set the duration of the comp length!.
I know Fusion i quite different, because,
Fusion is node based, where is, After Effects is
mostly layer based and dosent offer true 3d at all!.

I just have to get used to Fusion way of working!.
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Sander de Regt

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Re: Fusion 8 render setting.

PostThu May 19, 2016 7:09 pm

I think you're making a couple of rookie mistakes.
Where do you see the output is 200x160? The only place I see this is in the render dialog screen where 200x160 is the 'custom size' preset. If you click on full size, Fusion will render to whatever size you're feeding the saver. And unless you've done something really strange, Fusion defaults to HD resolution these days. Can you please post the comp you're working with in this forum?

Just select all the nodes in your flow, select copy and then presse the 'code' button here in the forum message composition window and paste. This way we can see what you're doing and maybe help you out a little better.

Sander de Regt

ShadowMaker SdR
The Netherlands
Sander de Regt

ShadowMaker SdR
The Netherlands
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Henrik Holmen

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Re: Fusion 8 render setting.

PostThu May 19, 2016 8:18 pm

Thank you Sander de Regt.

Yes, i am getting the "custom size preset 160x200"
from the render dialog screen!.
I didnt know i could set the saver node resolution!.
I am bit confused, because i dont understand everything yet,
but i will try to learn as much as i can!.
So the the right procedure is to set the
resolution in the saver node , then click
"Final" in the dialog render menu?!.
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Sander de Regt

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Re: Fusion 8 render setting.

PostThu May 19, 2016 8:36 pm

No, no, no. Don't do that. Unless you have very specific reasons to change it (and if you're new to Fusion you don't).

I never touch that stuff. You just make sure that the 'full size' checkmark in the renderdialog is checked and that 'final' is selected and you're good to go.

Please copy/paste this section in an empty flow in Fusion (by pressing the 'select all' button and copy/pasting) and hopefully you will understand.
If not, just ask again. It is quite difficult for people coming from AE, but we're here to help.

Code: Select all
{
   Tools = ordered() {
      Text2 = TextPlus {
         CtrlWZoom = false,
         NameSet = true,
         Inputs = {
            GlobalOut = Input { Value = 100, },
            Width = Input { Value = 720, },
            Height = Input { Value = 576, },
            PixelAspect = Input { Value = { 1, 0.9375 }, },
            ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
            Font = Input { Value = "Arial", },
            StyledText = Input { Value = "In the image tab of this tool\nyou will see that the image size is\n720 x576  . If you press 'render'\nthen Saver 2 will render out\na 720 x 576 sequence\nSo in one render you can have \nmultiple resolutions", },
            Style = Input { Value = "Bold", },
            ManualFontKerningPlacement = Input {
               Value = StyledText {
                  Array = {
                  },
                  Value = ""
               },
            },
            ShadingGradient1 = Input {
               Value = Gradient {
                  Colors = {
                     [0] = { 0, 0, 0, 1 },
                     [1] = { 1, 1, 1, 1 }
                  }
               },
            },
         },
         ViewInfo = OperatorInfo { Pos = { 65, 118 } },
      },
      Saver2 = Saver {
         NameSet = true,
         Inputs = {
            ProcessWhenBlendIs00 = Input { Value = 0, },
            Clip = Input {
               Value = Clip {
                  Length = 0,
                  Saving = true,
                  TrimIn = 0,
                  ExtendFirst = 0,
                  ExtendLast = 0,
                  Loop = 1,
                  AspectMode = 0,
                  Depth = 0,
                  TimeCode = 0,
                  GlobalStart = -2000000000,
                  GlobalEnd = 0
               },
            },
            OutputFormat = Input { Value = FuID { "TargaFormat" }, },
            ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
            Input = Input {
               SourceOp = "Text2",
               Source = "Output",
            },
         },
         ViewInfo = OperatorInfo { Pos = { 288, 116 } },
      },
      Saver1 = Saver {
         Inputs = {
            ProcessWhenBlendIs00 = Input { Value = 0, },
            Clip = Input {
               Value = Clip {
                  Length = 0,
                  Saving = true,
                  TrimIn = 0,
                  ExtendFirst = 0,
                  ExtendLast = 0,
                  Loop = 1,
                  AspectMode = 0,
                  Depth = 0,
                  GlobalStart = -2000000000,
                  GlobalEnd = 0
               },
            },
            OutputFormat = Input { Value = FuID { "TargaFormat" }, },
            ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
            Input = Input {
               SourceOp = "Text1",
               Source = "Output",
            },
         },
         ViewInfo = OperatorInfo { Pos = { 284, 22 } },
      },
      Text1 = TextPlus {
         Inputs = {
            GlobalOut = Input { Value = 100, },
            Width = Input { Value = 1920, },
            Height = Input { Value = 1080, },
            ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
            Font = Input { Value = "Arial", },
            StyledText = Input { Value = "In the image tab of this tool\nyou will see that the image size is\n1920 x1080. If you press 'render'\nthen Saver1 will render out\na 1920 x 1080 sequence", },
            Style = Input { Value = "Bold", },
            ManualFontKerningPlacement = Input {
               Value = StyledText {
                  Array = {
                  },
                  Value = ""
               },
            },
            ShadingGradient1 = Input {
               Value = Gradient {
                  Colors = {
                     [0] = { 0, 0, 0, 1 },
                     [1] = { 1, 1, 1, 1 }
                  }
               },
            },
         },
         ViewInfo = OperatorInfo { Pos = { 60, 19 } },
      }
   }
}
Sander de Regt

ShadowMaker SdR
The Netherlands
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Henrik Holmen

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Re: Fusion 8 render setting.

PostThu May 19, 2016 10:37 pm

Ok, i will do that next time.

I see you script is LUA, i am not familiar
with LUA but other language like Basic, PHP, javascript, mysql
is my domain.

I bet you can write you own shader in the free version
of Fusion.
Could be great to create caustic , water shaders etc...
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michael vorberg

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Re: Fusion 8 render setting.

PostFri May 20, 2016 9:32 am

No, that's not a lua script. Although it's a lua table.
This is the actual comp. It's saved as plain text
You can copy and paste it directly into fusion
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Henrik Holmen

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Re: Fusion 8 render setting.

PostFri May 20, 2016 11:08 am

No, that's not a lua script.
.
Ok, how little do i know, i am getting the feeling that
Fusion is more advanced that i could dream of,
more features , better and much more ceative
Fusion will be!.
So in 2097 i should have learned every thing
in Fusion :D :mrgreen:
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Sander de Regt

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Re: Fusion 8 render setting.

PostFri May 20, 2016 12:46 pm

This is how it works:

Sander de Regt

ShadowMaker SdR
The Netherlands
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Henrik Holmen

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Re: Fusion 8 render setting.

PostSun May 22, 2016 2:51 pm

Thank you all for helping me!.

I did paste the script and did try out the
script.

I think i understand much more now.

I even made my first sucessfull particle
animation, bgr , one 3d shape and created a .mov saver node.

Every things works perfect!.
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Jack Leicester

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Re: Fusion 8 render setting.

PostSat Jun 04, 2016 3:39 pm

I can't even make a saver node with an mov format. As far as I can tell, I can't choose any video formats at all, only image sequences. It's really weird.
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Albert McKay

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Re: Fusion 8 render setting.

PostWed Jul 19, 2017 9:41 am

Jack Leicester wrote:I can't even make a saver node with an mov format. As far as I can tell, I can't choose any video formats at all, only image sequences. It's really weird.


I'm having the same problem. I can only render image sequences, and there are no options for render a .mpeg or any other video format.

Been looking through the manual and all over the net, but can't find anything.
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Sander de Regt

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Re: Fusion 8 render setting.

PostWed Jul 19, 2017 9:47 am

Fusion doesn't support (many) movie-files on export. If you want *.mov you have to install Quicktime (the codec not the player) But Fusion's paradigm is mainly in image sequences, although in the past *.avi was supported as well. This is a functionality I miss dearly.
Sander de Regt

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michael vorberg

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Re: Fusion 8 render setting.

PostWed Jul 19, 2017 2:34 pm

And if you are on Linux there is no support for movie files at all, right now
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RobFromm

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Re: Fusion 8 render setting.

PostFri Jul 28, 2017 11:19 pm

Albert McKay wrote:
Jack Leicester wrote:I can't even make a saver node with an mov format. As far as I can tell, I can't choose any video formats at all, only image sequences. It's really weird.


I'm having the same problem. I can only render image sequences, and there are no options for render a .mpeg or any other video format.

Been looking through the manual and all over the net, but can't find anything.


I think you are missing the boat here. To save different video formats, on the file tab of the Saver node enter a file name including any path you need. Let's say you want to make an MP4 container. Simply use the file name "myvideo.MP4". Then, under the format tab of the saver node you can choose the compression format you want. (For something to be played back on say YouTube as a MP4, choose H.264 compression).

Fusion can export numerous video file/container types. Not just MOVs.

I am not certain how to post images for you, but if I get time, I'll put up a quick YouTube screen capture to show this.
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RobFromm

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Re: Fusion 8 render setting.

PostFri Jul 28, 2017 11:43 pm

Here are the screen captures to show you what to do. :). This creates an MP4 using H.264 compression
Image.png
Image.png (116.23 KiB) Viewed 11723 times
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Christopher Osborn

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Re: Fusion 8 render setting.

PostWed Aug 09, 2017 6:37 am

Fusion 8.2.1

I'm very new to Fusion, and I'm having some problems getting the "Saver" tool to give me the options I need. I'm trying to export a DNxHD QuickTime file (or ANY Avid formatted file). The CODEC IS available in all my other applications (QuickTime Export, Avid, DaVinci Resolve, AfterEffects, iMovie, etc.), what's more there are a TON of other CODECs that I have under QT that are all missing from Fusion's Saver Tool "Format > Compression" pulldown. (Grass Valley, HDCAM, Animation...etc.)

Am I missing something basic here? Is there some setting I need to enable to get my full QT CODEC set listed?

Fusion Options.jpg
Fusion Options.jpg (124.16 KiB) Viewed 11516 times
MacMini 2018 Mojave (i7 8700B, 64GB, RX580 - Mantiz Saturn II eGPU)
MacMini 2020 Monterey (M1 16GB)
Windows 10 (i7 6950X, 128GB, RTX 3080ti)
Intensity Pro 4K / Desktop Video 12.3
An Avid editor hoping for a better way...
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Christopher Osborn

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Re: Fusion 8 render setting.

PostWed Aug 09, 2017 5:25 pm

I'm thinking this may be a bug between Fusion 8 and MacOS Sierra. I uninstalled 8, and installed 9, and all of my COCECs appeared. Uninstalled/Reinstalled 8 and they were gone again.

Unfortunately, I'd switch to 9, but there seems to be a bug in 9 that crashes the Render as soon as it starts.

TL;DR
I can render QT movies in 8, except I can't select any CODECs. I can select anything in 9 but can't render.
MacMini 2018 Mojave (i7 8700B, 64GB, RX580 - Mantiz Saturn II eGPU)
MacMini 2020 Monterey (M1 16GB)
Windows 10 (i7 6950X, 128GB, RTX 3080ti)
Intensity Pro 4K / Desktop Video 12.3
An Avid editor hoping for a better way...

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