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Bake a Displacement?

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kique_centeno

  • Posts: 3
  • Joined: Sun Apr 18, 2021 8:37 pm
  • Real Name: Enrique Centeno

Bake a Displacement?

PostTue Apr 20, 2021 9:07 pm

I was wondering if there is any way to process a displacement geometry to a lighter archive to put in a 3D scene. I'm barely new to this topic. I am using some height maps to displace plane shapes but each shape keeps making my scene render slower. Am I forced to render a layer for each geometry?

Would someone be so kind to help me with issue please?
Thank you for your time

Greetings
Enrique
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Bryan Ray

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Re: Bake a Displacement?

PostTue Apr 20, 2021 10:52 pm

You can use an FBXExporter node to save your displaced geo, then bring it back in with File > Import > FBX. The Exporter works just like a Saver node—connect it to the scene output you want to save, then render.
Bryan Ray
http://www.bryanray.name
http://www.musevfx.com
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kique_centeno

  • Posts: 3
  • Joined: Sun Apr 18, 2021 8:37 pm
  • Real Name: Enrique Centeno

Re: Bake a Displacement?

PostFri Apr 30, 2021 1:51 am

Bryan Ray wrote:You can use an FBXExporter node to save your displaced geo, then bring it back in with File > Import > FBX. The Exporter works just like a Saver node—connect it to the scene output you want to save, then render.


Thank you a lot!
*hugs*

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