- Posts: 7
- Joined: Tue Feb 26, 2019 11:29 pm
- Real Name: Ben Jackson
First, my source image and the result of the Drip node:
I've made a radial gradient using the Background tool and a Blur. I converted it to a normal map using CreateBumpMap:
Then I use a Displace node to approximate the result of the Drip:
Here are the nodes themselves so you can play with them and see how they work (though obviously you'll need to provide your own source image:
- Code: Select all
{
Tools = ordered() {
Drip1 = Drip {
Inputs = {
Phase = Input { Value = -4.791, },
Input = Input {
SourceOp = "Loader1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 500, 63.1212 } },
},
Loader1 = Loader {
Clips = {
Clip {
ID = "Clip1",
Filename = "P:\\continuing education\\Matchmoving\\352052c01_project\\01_buildings_bg.jpg",
FormatID = "JpegFormat",
StartFrame = -1,
LengthSetManually = true,
TrimIn = 0,
TrimOut = 0,
ExtendFirst = 0,
ExtendLast = 0,
Loop = 0,
AspectMode = 0,
Depth = 0,
TimeCode = 0,
GlobalStart = 0,
GlobalEnd = 0
}
},
Inputs = {
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
},
ViewInfo = OperatorInfo { Pos = { 390.667, 106.758 } },
},
Blur1 = Blur {
Inputs = {
Filter = Input { Value = FuID { "Fast Gaussian" }, },
XBlurSize = Input { Value = 40.2, },
Input = Input {
SourceOp = "Background1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 500.667, 139.758 } },
},
Background1 = Background {
Inputs = {
Width = Input { Value = 1024, },
Height = Input { Value = 768, },
Depth = Input { Value = 4, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
Type = Input { Value = FuID { "Gradient" }, },
GradientType = Input { Value = FuID { "Radial" }, },
Start = Input { Value = { 0.5, 0.5 }, },
End = Input { Value = { 0.551, 0.5 }, },
Offset = Input { Value = -7.217, },
Repeat = Input { Value = FuID { "Ping-Pong" }, },
},
ViewInfo = OperatorInfo { Pos = { 391.333, 140.97 } },
},
Displace1 = Displace {
Inputs = {
Offset = Input { Value = -0.5, },
RefractionStrength = Input { Value = 1.56, },
Input = Input {
SourceOp = "Loader1",
Source = "Output",
},
Foreground = Input {
SourceOp = "CreateBumpMap1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 636.667, 105.545 } },
},
CreateBumpMap1 = CreateBumpMap {
CtrlWZoom = false,
Inputs = {
Input = Input {
SourceOp = "Blur1",
Source = "Output",
},
HeightScale = Input { Value = 33.07, },
},
ViewInfo = OperatorInfo { Pos = { 642, 140.364 } },
}
}
}
Make sure the Background, or your height map, has the same pixel dimensions as your source image for the most predictable results.
Displace also has a Light Power control that can give you that slight beveling appearance that you can see in the sky. I usually change Light Channel to Luminance to avoid hue shifts.