Sat Sep 25, 2021 12:25 am
It's apparently not possible to completely remove the seam, though. The slight difference in normal angle of the vertices at the seam will cause them to move very slightly apart, even with a seamless texture. I futzed with it for a while this morning trying to create a demonstration, and while I could make the seam very small, I couldn't get rid of it completely.
- Code: Select all
{
Tools = ordered() {
FastNoise1 = FastNoise {
Inputs = {
Width = Input { Value = 512, },
Height = Input { Value = 512, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
XScale = Input { Value = 18.59, },
Color1Alpha = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 715, 16.5 } },
},
Transform1 = Transform {
Inputs = {
Center = Input { Value = { 1, 1 }, },
Edges = Input { Value = 1, },
Input = Input {
SourceOp = "FastNoise1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 715, 49.5 } },
},
Transform2 = Transform {
Inputs = {
Center = Input { Value = { 0.5, 0.382701421800948 }, },
Input = Input {
SourceOp = "Crop1",
Source = "Output",
},
EffectMask = Input {
SourceOp = "Rectangle2",
Source = "Mask",
}
},
ViewInfo = OperatorInfo { Pos = { 715, 115.5 } },
},
Rectangle2 = RectangleMask {
Inputs = {
ShowViewControls = Input { Value = 0, },
Filter = Input { Value = FuID { "Fast Gaussian" }, },
SoftEdge = Input { Value = 0.0338, },
MaskWidth = Input { Value = 1920, },
MaskHeight = Input { Value = 1080, },
PixelAspect = Input { Value = { 1, 1 }, },
ClippingMode = Input { Value = FuID { "None" }, },
Width = Input { Value = 1.3436018957346, },
Height = Input { Value = 0.14218009478673, },
},
ViewInfo = OperatorInfo { Pos = { 880, 115.5 } },
},
Crop1 = Crop {
Inputs = {
XSize = Input { Value = 512, },
YSize = Input { Value = 512, },
Input = Input {
SourceOp = "Transform1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 715, 82.5 } },
},
Transform3 = Transform {
Inputs = {
Center = Input { Value = { 0.62085308056872, 0.5 }, },
Input = Input {
SourceOp = "Transform2",
Source = "Output",
},
EffectMask = Input {
SourceOp = "Rectangle1",
Source = "Mask",
}
},
ViewInfo = OperatorInfo { Pos = { 715, 148.5 } },
},
Rectangle1 = RectangleMask {
Inputs = {
Filter = Input { Value = FuID { "Fast Gaussian" }, },
SoftEdge = Input { Value = 0.0239, },
MaskWidth = Input { Value = 1920, },
MaskHeight = Input { Value = 1080, },
PixelAspect = Input { Value = { 1, 1 }, },
ClippingMode = Input { Value = FuID { "None" }, },
Width = Input { Value = 0.170616113744076, },
Height = Input { Value = 1.16113744075829, },
},
ViewInfo = OperatorInfo { Pos = { 880, 148.5 } },
},
Transform4 = Transform {
CtrlWZoom = false,
Inputs = {
Center = Input { Value = { 0.77132701421801, 0.377962085308057 }, },
Edges = Input { Value = 1, },
Input = Input {
SourceOp = "Transform3",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 715, 181.5 } },
},
Displace3D1 = Displace3D {
Inputs = {
SceneInput = Input {
SourceOp = "Shape3D1",
Source = "Output",
},
Scale = Input { Value = 0.268, },
Input = Input {
SourceOp = "Transform4",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 715, 280.5 } },
},
Shape3D1 = Shape3D {
Inputs = {
Shape = Input { Value = FuID { "SurfaceTorusInputs" }, },
["MtlStdInputs.MaterialID"] = Input { Value = 1, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, },
["SurfaceTorusInputs.Section"] = Input { Value = 0.2845, },
["SurfaceTorusInputs.SubdivisionLevelBase"] = Input { Value = 1024, },
["SurfaceTorusInputs.SubdivisionLevelHeight"] = Input { Value = 1024, },
["SurfaceTorusInputs.EndSweep"] = Input { Value = 360.06, },
["SurfaceTorusInputs.ObjectID.ObjectID"] = Input { Value = 2, }
},
ViewInfo = OperatorInfo { Pos = { 495, 280.5 } },
}
}
}
- Attachments
-
- Capture.JPG (86.16 KiB) Viewed 492 times
Bryan Ray
http://www.bryanray.name
http://www.sidefx.com