- Posts: 6
- Joined: Mon May 16, 2022 8:26 am
- Real Name: Julius Kristmann
Hey, thanks for the link, I have the same question, but I can't view the video here, can you use a short description of the operation process, thank you!birdseye wrote:From 29 minutes in, this tutorial may help you achieve what you need.
{
Tools = ordered() {
Glow1 = Glow {
Inputs = {
Blend = Input { Value = 0.2, },
Filter = Input { Value = FuID { "Fast Gaussian" }, },
Input = Input {
SourceOp = "pRender1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 582.667, 37.0606 } },
},
pRender1 = pRender {
Inputs = {
_MotionBlurWarning = Input { Disabled = true, },
GlobalOut = Input { Value = 200, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
OutputMode = Input {
Value = FuID { "TwoD" },
Disabled = true,
},
["MaterialID.MaterialID"] = Input { Value = 1, },
["ObjectID.ObjectID"] = Input { Value = 1, },
Input = Input {
SourceOp = "pEmitter1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 460, 36.4545 } },
},
pEmitter1 = pEmitter {
ID = 7,
CtrlWZoom = false,
Inputs = {
Number = Input { Value = 200, },
Lifespan = Input { Value = 200, },
VelocityControls = Input { Value = 1, },
VelocityVariance = Input { Value = 0.015, },
Region = Input { Value = FuID { "BitmapRgn" }, },
["BezierRgn.Polyline"] = Input {
Value = Polyline {
Points = {
{ X = -0.372161059357918, Y = -0.165540357510486, RX = 0.0149046470020282, RY = 0.0728771755083296 },
{ X = -0.306451612903226, Y = 0.00896057347670251, LX = -0.0330085282869085, LY = -0.0381701509083454, RX = 0.0532524201767647, RY = 0.0615796286557827 },
{ X = -0.11768219832736, Y = 0.0555555555555556, LX = -0.0622795818873559, LY = 0.0222685714306534, RX = 0.0808667061031907, RY = -0.0289145489845711 },
{ X = 0.104540023894863, Y = -0.137992831541219, LX = -0.0817078885875985, LY = -0.0200957239499229, RX = 0.0917636480979735, RY = 0.022568897234907 },
{ X = 0.324372759856631, Y = 0.164277180406213, LX = -0.0885119087892645, LY = -0.0486010844624688, RX = 0.0409344055929248, RY = 0.0224767099801151 },
{ X = 0.433094384707288, Y = 0.0424133811230585, LX = -0.0338936096288661, LY = 0.0721702546316346 }
}
},
},
["BitmapRgn.Bitmap"] = Input {
SourceOp = "Polygon1",
Source = "Mask",
},
["ParticleStyle.ColorControls"] = Input { Value = 1, },
["ParticleStyle.ColorOverLifeControls"] = Input { Value = 1, },
["ParticleStyle.ColorOverLife"] = Input {
Value = Gradient {
Colors = {
[0] = { 0.336, 0.178, 1, 1 },
[0.25414364640884] = { 0, 1, 0, 1 },
[0.464088397790055] = { 1, 0, 0, 1 },
[0.69060773480663] = { 0, 0, 1, 1 },
[0.911602209944751] = { 1, 1, 0, 1 }
}
},
},
["ParticleStyle.SizeOverLife"] = Input {
SourceOp = "pEmitter1SizeOverLife",
Source = "Value",
},
["ParticleStyle.BlurOverLife"] = Input {
SourceOp = "pEmitter1BlurOverLife2D",
Source = "Value",
},
},
ViewInfo = OperatorInfo { Pos = { 330, 36.4545 } },
},
pEmitter1SizeOverLife = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
CtrlWZoom = false,
NameSet = true,
},
pEmitter1BlurOverLife2D = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
CtrlWZoom = false,
NameSet = true,
},
Polygon1 = PolylineMask {
DrawMode = "ClickAppend",
DrawMode2 = "InsertAndModify",
CtrlWZoom = false,
Inputs = {
Filter = Input { Value = FuID { "Fast Gaussian" }, },
BorderWidth = Input { Value = 0.025, },
WritePosition = Input {
SourceOp = "Polygon1Position",
Source = "Value",
},
WriteLength = Input { Value = 0.1, },
MaskWidth = Input { Value = 1920, },
MaskHeight = Input { Value = 1080, },
PixelAspect = Input { Value = { 1, 1 }, },
ClippingMode = Input { Value = FuID { "None" }, },
Polyline = Input {
SourceOp = "Polygon1Polyline",
Source = "Value",
},
Polyline2 = Input {
Value = Polyline {
},
Disabled = true,
},
},
ViewInfo = OperatorInfo { Pos = { 192, 37.0606 } },
},
Polygon1Position = BezierSpline {
SplineColor = { Red = 237, Green = 132, Blue = 6 },
CtrlWZoom = false,
NameSet = true,
KeyFrames = {
[0] = { 0, RH = { 66.6666666666667, 0.333333333333333 }, Flags = { Linear = true } },
[200] = { 1, LH = { 133.333333333333, 0.666666666666667 }, Flags = { Linear = true } }
}
},
Polygon1Polyline = BezierSpline {
SplineColor = { Red = 173, Green = 255, Blue = 47 },
CtrlWZoom = false,
NameSet = true,
KeyFrames = {
[0] = { 0, Flags = { Linear = true, LockedY = true }, Value = Polyline {
Points = {
{ X = -0.36857825567503, Y = -0.376857749469214, RX = 0.00793697876221816, RY = 0.133442828329396 },
{ X = -0.294504181600956, Y = -0.0647558386411889, LX = -0.0582001165496378, LY = -0.0452162541692333, RX = 0.0545753623973544, RY = 0.0424001463198471 },
{ X = -0.130824372759857, Y = -0.192144373673036, LX = -0.0467264865089036, LY = 0.0656559127040801, RX = 0.0548528271683417, RY = -0.0770743255316318 },
{ X = 0.0663082437275986, Y = -0.319532908704883, LX = -0.0661706763075856, LY = -0.0401427685106923, RX = 0.076211563547019, RY = 0.0462341224847839 },
{ X = 0.215651135005974, Y = 0.0180467091295117, LX = -0.0390155941983832, LY = -0.12523348527233, RX = 0.024356264486456, RY = 0.0781795062339449 },
{ X = 0.338709677419355, Y = 0.173036093418259, LX = -0.0411247531160178, LY = 0.0513980255924697, RX = 0.0703368640090169, RY = -0.0879075413834259 },
{ X = 0.433094384707288, Y = -0.253715498938429, LX = -0.0120239216394581, LY = 0.169422025486631 }
}
} }
}
}
},
ActiveTool = "Polygon1"
}
birdseye wrote:You must have a very...'unique' set up there. Anyway apart from connecting the nodes the changes he made from the standard settings are, he changed the output Mode in the pRender to 2d, he changed the particle emitter to 'Bitmap', drew the polygon, increased the border width and removed the animation in the Polygon node (right click on the bottom control of the polygon node to reveil the option). He also later changed the polygon by adjusting the Length control to about 0.1 and the Position control by setting keyframes at the first and last frame.
In the pEmitter he set the Lifespan duration to the length of the comp, he then increased the number of particles to 200 on frame 0 and increased the Velocity Variance a small amount. In the Glow node he increased the Glow. He also, in the pEmitter Style tab set them to change colour over time using the Color Over Life Controls
Anyway he ended up with something like this, this has a comp life of 201 frames.
- Code: Select all
{
Tools = ordered() {
Glow1 = Glow {
Inputs = {
Blend = Input { Value = 0.2, },
Filter = Input { Value = FuID { "Fast Gaussian" }, },
Input = Input {
SourceOp = "pRender1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 582.667, 37.0606 } },
},
pRender1 = pRender {
Inputs = {
_MotionBlurWarning = Input { Disabled = true, },
GlobalOut = Input { Value = 200, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
OutputMode = Input {
Value = FuID { "TwoD" },
Disabled = true,
},
["MaterialID.MaterialID"] = Input { Value = 1, },
["ObjectID.ObjectID"] = Input { Value = 1, },
Input = Input {
SourceOp = "pEmitter1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 460, 36.4545 } },
},
pEmitter1 = pEmitter {
ID = 7,
CtrlWZoom = false,
Inputs = {
Number = Input { Value = 200, },
Lifespan = Input { Value = 200, },
VelocityControls = Input { Value = 1, },
VelocityVariance = Input { Value = 0.015, },
Region = Input { Value = FuID { "BitmapRgn" }, },
["BezierRgn.Polyline"] = Input {
Value = Polyline {
Points = {
{ X = -0.372161059357918, Y = -0.165540357510486, RX = 0.0149046470020282, RY = 0.0728771755083296 },
{ X = -0.306451612903226, Y = 0.00896057347670251, LX = -0.0330085282869085, LY = -0.0381701509083454, RX = 0.0532524201767647, RY = 0.0615796286557827 },
{ X = -0.11768219832736, Y = 0.0555555555555556, LX = -0.0622795818873559, LY = 0.0222685714306534, RX = 0.0808667061031907, RY = -0.0289145489845711 },
{ X = 0.104540023894863, Y = -0.137992831541219, LX = -0.0817078885875985, LY = -0.0200957239499229, RX = 0.0917636480979735, RY = 0.022568897234907 },
{ X = 0.324372759856631, Y = 0.164277180406213, LX = -0.0885119087892645, LY = -0.0486010844624688, RX = 0.0409344055929248, RY = 0.0224767099801151 },
{ X = 0.433094384707288, Y = 0.0424133811230585, LX = -0.0338936096288661, LY = 0.0721702546316346 }
}
},
},
["BitmapRgn.Bitmap"] = Input {
SourceOp = "Polygon1",
Source = "Mask",
},
["ParticleStyle.ColorControls"] = Input { Value = 1, },
["ParticleStyle.ColorOverLifeControls"] = Input { Value = 1, },
["ParticleStyle.ColorOverLife"] = Input {
Value = Gradient {
Colors = {
[0] = { 0.336, 0.178, 1, 1 },
[0.25414364640884] = { 0, 1, 0, 1 },
[0.464088397790055] = { 1, 0, 0, 1 },
[0.69060773480663] = { 0, 0, 1, 1 },
[0.911602209944751] = { 1, 1, 0, 1 }
}
},
},
["ParticleStyle.SizeOverLife"] = Input {
SourceOp = "pEmitter1SizeOverLife",
Source = "Value",
},
["ParticleStyle.BlurOverLife"] = Input {
SourceOp = "pEmitter1BlurOverLife2D",
Source = "Value",
},
},
ViewInfo = OperatorInfo { Pos = { 330, 36.4545 } },
},
pEmitter1SizeOverLife = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
CtrlWZoom = false,
NameSet = true,
},
pEmitter1BlurOverLife2D = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
CtrlWZoom = false,
NameSet = true,
},
Polygon1 = PolylineMask {
DrawMode = "ClickAppend",
DrawMode2 = "InsertAndModify",
CtrlWZoom = false,
Inputs = {
Filter = Input { Value = FuID { "Fast Gaussian" }, },
BorderWidth = Input { Value = 0.025, },
WritePosition = Input {
SourceOp = "Polygon1Position",
Source = "Value",
},
WriteLength = Input { Value = 0.1, },
MaskWidth = Input { Value = 1920, },
MaskHeight = Input { Value = 1080, },
PixelAspect = Input { Value = { 1, 1 }, },
ClippingMode = Input { Value = FuID { "None" }, },
Polyline = Input {
SourceOp = "Polygon1Polyline",
Source = "Value",
},
Polyline2 = Input {
Value = Polyline {
},
Disabled = true,
},
},
ViewInfo = OperatorInfo { Pos = { 192, 37.0606 } },
},
Polygon1Position = BezierSpline {
SplineColor = { Red = 237, Green = 132, Blue = 6 },
CtrlWZoom = false,
NameSet = true,
KeyFrames = {
[0] = { 0, RH = { 66.6666666666667, 0.333333333333333 }, Flags = { Linear = true } },
[200] = { 1, LH = { 133.333333333333, 0.666666666666667 }, Flags = { Linear = true } }
}
},
Polygon1Polyline = BezierSpline {
SplineColor = { Red = 173, Green = 255, Blue = 47 },
CtrlWZoom = false,
NameSet = true,
KeyFrames = {
[0] = { 0, Flags = { Linear = true, LockedY = true }, Value = Polyline {
Points = {
{ X = -0.36857825567503, Y = -0.376857749469214, RX = 0.00793697876221816, RY = 0.133442828329396 },
{ X = -0.294504181600956, Y = -0.0647558386411889, LX = -0.0582001165496378, LY = -0.0452162541692333, RX = 0.0545753623973544, RY = 0.0424001463198471 },
{ X = -0.130824372759857, Y = -0.192144373673036, LX = -0.0467264865089036, LY = 0.0656559127040801, RX = 0.0548528271683417, RY = -0.0770743255316318 },
{ X = 0.0663082437275986, Y = -0.319532908704883, LX = -0.0661706763075856, LY = -0.0401427685106923, RX = 0.076211563547019, RY = 0.0462341224847839 },
{ X = 0.215651135005974, Y = 0.0180467091295117, LX = -0.0390155941983832, LY = -0.12523348527233, RX = 0.024356264486456, RY = 0.0781795062339449 },
{ X = 0.338709677419355, Y = 0.173036093418259, LX = -0.0411247531160178, LY = 0.0513980255924697, RX = 0.0703368640090169, RY = -0.0879075413834259 },
{ X = 0.433094384707288, Y = -0.253715498938429, LX = -0.0120239216394581, LY = 0.169422025486631 }
}
} }
}
}
},
ActiveTool = "Polygon1"
}
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