
- Posts: 7
- Joined: Sat Jun 11, 2022 7:52 pm
- Real Name: Leslie Ettienne
Sam Steti wrote:You want to apply an effect to just a rotoed part of the image ?
Don't understand what doesn't work for you but if I didn't apply the mask into the clip node itself (which in some case would not be handy if you need the whole image later on), I would add a merge or a matte control somewhere after the clip and pipe the polygon into the mask input of it...
{
Tools = ordered() {
MediaIn_1 = Loader {
Clips = {
},
NameSet = true,
Inputs = {
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
["Clip1.PNGFormat.PostMultiply"] = Input { Value = 1, },
EffectMask = Input {
SourceOp = "Polygon1_1",
Source = "Mask",
}
},
ViewInfo = OperatorInfo { Pos = { 660, 49.5 } },
},
Polygon1_1 = PolylineMask {
DrawMode = "InsertAndModify",
DrawMode2 = "InsertAndModify",
Inputs = {
Filter = Input { Value = FuID { "Fast Gaussian" }, },
MaskWidth = Input { Value = 1920, },
MaskHeight = Input { Value = 1080, },
PixelAspect = Input { Value = { 1, 1 }, },
ClippingMode = Input { Value = FuID { "None" }, },
Polyline = Input {
SourceOp = "Polygon1_1Polyline",
Source = "Value",
},
Polyline2 = Input {
Value = Polyline {
},
Disabled = true,
},
},
ViewInfo = OperatorInfo { Pos = { 550, 49.5 } },
},
Polygon1_1Polyline = BezierSpline {
SplineColor = { Red = 173, Green = 255, Blue = 47 },
CtrlWZoom = false,
NameSet = true,
KeyFrames = {
[0] = { 0, Flags = { Linear = true, LockedY = true }, Value = Polyline {
Closed = true,
Points = {
{ Linear = true, X = -0.476394849785408, Y = -0.0345622119815668, LX = 0.0350500715307582, LY = 0.0414746543778802, RX = 0.0100143061516452, RY = -0.129032258064516 },
{ Linear = true, X = -0.446351931330472, Y = -0.421658986175115, LX = -0.0100143061516452, LY = 0.129032258064516, RX = 0.231759656652361, RY = 0.000768049155145926 },
{ Linear = true, X = 0.248927038626609, Y = -0.419354838709677, LX = -0.231759656652361, LY = -0.000768049155145926, RX = -0.00715307582260372, RY = 0.175115207373272 },
{ Linear = true, X = 0.227467811158798, Y = 0.105990783410138, LX = 0.00715307582260372, LY = -0.175115207373272, RX = -0.199570815450644, RY = -0.0053763440860215 },
{ Linear = true, X = -0.371244635193133, Y = 0.0898617511520737, LX = 0.199570815450644, LY = 0.0053763440860215, RX = -0.0350500715307582, RY = -0.0414746543778802 }
}
} }
}
},
MatteControl1 = MatteControl {
CtrlWZoom = false,
Inputs = {
MultiplyByMask = Input { Value = 1, },
Filter = Input { Value = FuID { "Fast Gaussian" }, },
EffectMask = Input {
SourceOp = "Polygon1",
Source = "Mask",
},
PostMultiplyImage = Input { Value = 1, },
Background = Input {
SourceOp = "MediaIn",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 330, 49.5 } },
},
MediaIn = Loader {
Clips = {
},
NameSet = true,
Inputs = {
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
["Clip1.PNGFormat.PostMultiply"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 165, 49.5 } },
},
Polygon1 = PolylineMask {
DrawMode = "InsertAndModify",
DrawMode2 = "InsertAndModify",
Inputs = {
Filter = Input { Value = FuID { "Fast Gaussian" }, },
MaskWidth = Input { Value = 1920, },
MaskHeight = Input { Value = 1080, },
PixelAspect = Input { Value = { 1, 1 }, },
ClippingMode = Input { Value = FuID { "None" }, },
Polyline = Input {
SourceOp = "Polygon1Polyline",
Source = "Value",
},
Polyline2 = Input {
Value = Polyline {
},
Disabled = true,
},
},
ViewInfo = OperatorInfo { Pos = { 330, 16.5 } },
},
Polygon1Polyline = BezierSpline {
SplineColor = { Red = 173, Green = 255, Blue = 47 },
CtrlWZoom = false,
NameSet = true,
KeyFrames = {
[0] = { 0, Flags = { Linear = true, LockedY = true }, Value = Polyline {
Closed = true,
Points = {
{ Linear = true, X = -0.476394849785408, Y = -0.0345622119815668, LX = 0.0350500715307582, LY = 0.0414746543778802, RX = 0.0100143061516452, RY = -0.129032258064516 },
{ Linear = true, X = -0.446351931330472, Y = -0.421658986175115, LX = -0.0100143061516452, LY = 0.129032258064516, RX = 0.231759656652361, RY = 0.000768049155145926 },
{ Linear = true, X = 0.248927038626609, Y = -0.419354838709677, LX = -0.231759656652361, LY = -0.000768049155145926, RX = -0.00715307582260372, RY = 0.175115207373272 },
{ Linear = true, X = 0.227467811158798, Y = 0.105990783410138, LX = 0.00715307582260372, LY = -0.175115207373272, RX = -0.199570815450644, RY = -0.0053763440860215 },
{ Linear = true, X = -0.371244635193133, Y = 0.0898617511520737, LX = 0.199570815450644, LY = 0.0053763440860215, RX = -0.0350500715307582, RY = -0.0414746543778802 }
}
} }
}
}
}
}
Sam Steti wrote:Ok, since I see you have an instance of your mediaIn, either you create another instance of it (for the sake of my example since you may want to use one of these yet there) and you input your polygon mask into the blue input of this instance, or you add a matte control node after a MediaIn and add the polygon into its blue mask input and go to the MC settings and tick "multiply by mask").
These 2 options will give you just the portion you need...Which you can then merge later on.
(this is so basic that I still hope it's what you wanted)
Here the code you can copy and paste anywhere in an empty space of your node flow (I renamed the loaders with "mediain" for you).
- Code: Select all
{
Tools = ordered() {
MediaIn_1 = Loader {
Clips = {
},
NameSet = true,
Inputs = {
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
["Clip1.PNGFormat.PostMultiply"] = Input { Value = 1, },
EffectMask = Input {
SourceOp = "Polygon1_1",
Source = "Mask",
}
},
ViewInfo = OperatorInfo { Pos = { 660, 49.5 } },
},
Polygon1_1 = PolylineMask {
DrawMode = "InsertAndModify",
DrawMode2 = "InsertAndModify",
Inputs = {
Filter = Input { Value = FuID { "Fast Gaussian" }, },
MaskWidth = Input { Value = 1920, },
MaskHeight = Input { Value = 1080, },
PixelAspect = Input { Value = { 1, 1 }, },
ClippingMode = Input { Value = FuID { "None" }, },
Polyline = Input {
SourceOp = "Polygon1_1Polyline",
Source = "Value",
},
Polyline2 = Input {
Value = Polyline {
},
Disabled = true,
},
},
ViewInfo = OperatorInfo { Pos = { 550, 49.5 } },
},
Polygon1_1Polyline = BezierSpline {
SplineColor = { Red = 173, Green = 255, Blue = 47 },
CtrlWZoom = false,
NameSet = true,
KeyFrames = {
[0] = { 0, Flags = { Linear = true, LockedY = true }, Value = Polyline {
Closed = true,
Points = {
{ Linear = true, X = -0.476394849785408, Y = -0.0345622119815668, LX = 0.0350500715307582, LY = 0.0414746543778802, RX = 0.0100143061516452, RY = -0.129032258064516 },
{ Linear = true, X = -0.446351931330472, Y = -0.421658986175115, LX = -0.0100143061516452, LY = 0.129032258064516, RX = 0.231759656652361, RY = 0.000768049155145926 },
{ Linear = true, X = 0.248927038626609, Y = -0.419354838709677, LX = -0.231759656652361, LY = -0.000768049155145926, RX = -0.00715307582260372, RY = 0.175115207373272 },
{ Linear = true, X = 0.227467811158798, Y = 0.105990783410138, LX = 0.00715307582260372, LY = -0.175115207373272, RX = -0.199570815450644, RY = -0.0053763440860215 },
{ Linear = true, X = -0.371244635193133, Y = 0.0898617511520737, LX = 0.199570815450644, LY = 0.0053763440860215, RX = -0.0350500715307582, RY = -0.0414746543778802 }
}
} }
}
},
MatteControl1 = MatteControl {
CtrlWZoom = false,
Inputs = {
MultiplyByMask = Input { Value = 1, },
Filter = Input { Value = FuID { "Fast Gaussian" }, },
EffectMask = Input {
SourceOp = "Polygon1",
Source = "Mask",
},
PostMultiplyImage = Input { Value = 1, },
Background = Input {
SourceOp = "MediaIn",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 330, 49.5 } },
},
MediaIn = Loader {
Clips = {
},
NameSet = true,
Inputs = {
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
["Clip1.PNGFormat.PostMultiply"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 165, 49.5 } },
},
Polygon1 = PolylineMask {
DrawMode = "InsertAndModify",
DrawMode2 = "InsertAndModify",
Inputs = {
Filter = Input { Value = FuID { "Fast Gaussian" }, },
MaskWidth = Input { Value = 1920, },
MaskHeight = Input { Value = 1080, },
PixelAspect = Input { Value = { 1, 1 }, },
ClippingMode = Input { Value = FuID { "None" }, },
Polyline = Input {
SourceOp = "Polygon1Polyline",
Source = "Value",
},
Polyline2 = Input {
Value = Polyline {
},
Disabled = true,
},
},
ViewInfo = OperatorInfo { Pos = { 330, 16.5 } },
},
Polygon1Polyline = BezierSpline {
SplineColor = { Red = 173, Green = 255, Blue = 47 },
CtrlWZoom = false,
NameSet = true,
KeyFrames = {
[0] = { 0, Flags = { Linear = true, LockedY = true }, Value = Polyline {
Closed = true,
Points = {
{ Linear = true, X = -0.476394849785408, Y = -0.0345622119815668, LX = 0.0350500715307582, LY = 0.0414746543778802, RX = 0.0100143061516452, RY = -0.129032258064516 },
{ Linear = true, X = -0.446351931330472, Y = -0.421658986175115, LX = -0.0100143061516452, LY = 0.129032258064516, RX = 0.231759656652361, RY = 0.000768049155145926 },
{ Linear = true, X = 0.248927038626609, Y = -0.419354838709677, LX = -0.231759656652361, LY = -0.000768049155145926, RX = -0.00715307582260372, RY = 0.175115207373272 },
{ Linear = true, X = 0.227467811158798, Y = 0.105990783410138, LX = 0.00715307582260372, LY = -0.175115207373272, RX = -0.199570815450644, RY = -0.0053763440860215 },
{ Linear = true, X = -0.371244635193133, Y = 0.0898617511520737, LX = 0.199570815450644, LY = 0.0053763440860215, RX = -0.0350500715307582, RY = -0.0414746543778802 }
}
} }
}
}
}
}
Sam Steti wrote:For this you have to track the screen and insert the graphic by operating a match move overlay, with screen blend mode.
Usually, the color corrector node you add alog with potential matte controls to both sides also sells the whole stuff...
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