Hey,
First, a gentle joke ... Even a bit broken, I think I'd force myself to get used to it to be sure to avoid AE
Ok, sorry...
I personally didn't notice such stability issues as stated above, this on a daily basis work time. In 18, I saw an unexpected quit only once, and that's all. These times I'm on seriously huge projects and honestly, I'm rather impressed by the speed of launches.
But hey, I had been waiting so long for Fusion to fix its broken support of ProRes 4444 alpha channel that it's the less that could be done huh ?
Just a couple of very disconnected things : I find it a lot harder to "throw" nodes on a viewer to be displayed on it. I'm changing my behavior to using 1 and 2 for that reason, and this is since 17 I think.
Other never ending request : finding - in Fusion standalone, that's what I use daily - nodes such as surface tracker (well, anyway I use Mocha powermesh I admit), depthMap, MagicMask, detectedges for those I recall now...
But about stability, I must give a better opinion than yours to be honest, and I'm glad it happens obviously