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Earth Pushing Out A Corpse

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femirex3D

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Earth Pushing Out A Corpse

PostTue Nov 22, 2022 5:50 pm

Please, what will be the best approach (in terms of production and post-production) for shooting a vfx scene where the ground rumbles and pushes out a corpse.

Thanks.
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Hendrik Proosa

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Re: Earth Pushing Out A Corpse

PostTue Nov 22, 2022 9:07 pm

Sounds like practical effect to me. Dig a hole, put some kind of mechanics in that can lift, place corpse on it and cover with dirt etc. If you can’t dig a hole you could do practical element in studio and comp it in, blending in the ground. What’s the framing of the shot?
I do stuff.
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femirex3D

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Re: Earth Pushing Out A Corpse

PostTue Nov 22, 2022 10:38 pm

@ Hendrik Thank you for the suggestion. The framing is most likely going to be a close-up - still deliberating on that
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Hendrik Proosa

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Re: Earth Pushing Out A Corpse

PostWed Nov 23, 2022 7:44 am

If it is a closeup it could be even easier because you could do it on set on a small elevated platform, because you can probably hide the transition from fg to bg scene behind the dirt mound by framing. Keep the platform as low as possible while being able to put the lifting mechanics under it. Could probably get by with a very simple mechanical lever type of riser for the corpse with a long handle and some manpower.
I do stuff.
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Sander de Regt

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Re: Earth Pushing Out A Corpse

PostWed Nov 23, 2022 9:45 am

If you have some professional camera equipment at your disposal, you can also put the 'corpse' on a jib arm, which will allow it to rise straight up with relatively little effort. Doing this close up in post only is definitely not something I'd recommend.
Sander de Regt

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Sam Steti

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Re: Earth Pushing Out A Corpse

PostThu Nov 24, 2022 2:43 pm

Haha, this title got me in :evil: :mrgreen:

Depending on the context (day/night, fog, and any element belonging to horror/gothic atmosphere), I might contact a Maya or Blender artist, or go the Unreal Engine way, to create the opening ground and collapse of stones and debris.
Then composite particles stuff and organic surroundings in Fusion
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