Working on some stuff and was thinking about linearizing footage or graphics.
I'm working on some Red footage that will ultimately go back out as Red but wanted to add a viewing LUT to make some graphics judgement calls. Lately, the process I've been using goes like this.
Make an OCIO Colorspace. Set it up from incoming footage type to sRGB and throw in at the end of my flow or do the same in a Viewer LUT depending on the circumstances.
Then, if I get some graphics, I'll use an OCIO Colorspace to go from Output - sRGB to "Whatever the Footage Is". Add it to the flow and use any Color Correctors or Solids or whatever and just deal with the color differences between what I get and what it looks like in the inspector. BUT I wanted to see what the linearized process might work like so I set this image up.

- Screenshot-2022-11-29-160559.jpg (333.55 KiB) Viewed 541 times
My issue/question is between picture 2 and 3 from left to right. Picture 2 is linearized and then changed to sRGB with OCIO. Picture 3 is linearized with OCIO and sRGB with a Gamut. I would think that the two would result in the same picture but it's not. Any idea what's happening? I thought once it was linearized all the math would be 0.0-1.0 so an sRGB conversion would be the same regardless of a Gamut Node or OCIO.