Sat Feb 11, 2023 11:37 am
Of coarse Avid would work that way. Last I used it was MC7. No, that's not standard for Premiere, Final cut or After Effects. It's a dumb idea. If it's destructive like that it should be added as a group or compound clip. To call it a sequence is to imply it has all the properties of one. If it's no longer linked to the sequence it came from then it's just a collection of clips.
It's also why every 3d software has some sort of Reference tracker to allow propegation of changes out from multiple working instances.
There is virtually no scenario where that is a better way for sequences to work. Editing is notoriously fiddly with corrections and Edits up until the very last minute. If you have a sequence with a certain subject matter embedded into a larger subject matter you shouldn't have to track down every version of the larger subject to make a change to the embedded subject. What if you have five versions of the same sequence, all with the same car footage nested? They tell you to switch the third clip in because they don't have rights to the clip. Now you're going back and making the same edit to five different sequences even though it's only happening to one location that should propagate out to all the takes. Yes, you could make a mental note to go back to the original sequence in the bin, where ever it is, and change that edit. Then go to each sequence and overwrite it with the new one but talk about extra steps.
This is a bit of a rant but that would wrinkle my underwear and honestly, it's something I hate in Resolve about how it handles Fusion enabled clips. There should be an option for it to create a new clip in the sequences bin of the Fusion enabled clip. A lot of the time you add the footage to an edit. Make some corrections to the plate. Then you want that one clip in multiple versions of the edit so the client can review. Right now, you have to copy the clip from one sequence to another. If you make a tweak to the plate, you now have to copy and paste it all over again where ever that plate is used. It makes it hard to work as a team because now a plate correction is floating in an edit instead of being propagated to the team as an asset. Same with a nested sequence. If changes are made they should go out the the locations it's used.