- Posts: 2
- Joined: Sat Mar 25, 2023 3:56 am
- Real Name: Vincent David Philippon
Hello everyone,
First message on this forum, so I hope I'm in the right place.
Thanks in advance for those who will take the time to read me.
I'm working on Houdini, and I want to add explosion, destruction, whatever..To real footages.
I found (only a few numbers of) Fusion <--> Houdini tutorials.
But at the end, I figured how to
- Track the footage
- Export my camera (.fbx)
- Import in Houdini
- Add my FX (a lot of translate/rotate/scale adjustments to see my 3D work on the camera frustrum but... I'm happy! for now...)
But... :
1) No matter which 3D object/FX, when i hit play in Houdini, the object seems to slightly "slide" on the footage at few moments
2) The object/FX jittered a bit. So.. I guessed that "smooth" the camera curve tracked in fusion could help. And.. I think it helped. But not sure if it was the right way/solution.
3) Regarding the scale (when you have to select two points and set it) what is the unit? Maybe it could help too..
Bonus question (maybe "noob" one...) :
4) Not sure to understand how to place a "Ground plane" in fusion (to place my 3D Object/FX later) when it comes to things like mountain for example ? If I want to place multiple explosion in mountains with different angle, I can't have only one ground place for all. What's the right way to proceed? Multiple ground place / Multiple export / Multiple FX layered ?
In general, if you have the patience and the time, feel free to give me any advice/workflow for 3D tracking. I'm looking forward to hear a proper way to achieve that.
The goal for me is to improve my demo reel with Real footage + Compositing VS total 3D.
I'm in Houdini but I think my issues will be the same for any other packages (Blender, Maya, etc...)
Ps : It's probably not the place, but if you need any help or information about houdini, do not hesitate
Thank you !
First message on this forum, so I hope I'm in the right place.
Thanks in advance for those who will take the time to read me.
I'm working on Houdini, and I want to add explosion, destruction, whatever..To real footages.
I found (only a few numbers of) Fusion <--> Houdini tutorials.
But at the end, I figured how to
- Track the footage
- Export my camera (.fbx)
- Import in Houdini
- Add my FX (a lot of translate/rotate/scale adjustments to see my 3D work on the camera frustrum but... I'm happy! for now...)
But... :
1) No matter which 3D object/FX, when i hit play in Houdini, the object seems to slightly "slide" on the footage at few moments
2) The object/FX jittered a bit. So.. I guessed that "smooth" the camera curve tracked in fusion could help. And.. I think it helped. But not sure if it was the right way/solution.
3) Regarding the scale (when you have to select two points and set it) what is the unit? Maybe it could help too..
Bonus question (maybe "noob" one...) :
4) Not sure to understand how to place a "Ground plane" in fusion (to place my 3D Object/FX later) when it comes to things like mountain for example ? If I want to place multiple explosion in mountains with different angle, I can't have only one ground place for all. What's the right way to proceed? Multiple ground place / Multiple export / Multiple FX layered ?
In general, if you have the patience and the time, feel free to give me any advice/workflow for 3D tracking. I'm looking forward to hear a proper way to achieve that.
The goal for me is to improve my demo reel with Real footage + Compositing VS total 3D.
I'm in Houdini but I think my issues will be the same for any other packages (Blender, Maya, etc...)
Ps : It's probably not the place, but if you need any help or information about houdini, do not hesitate
Thank you !