Hey guys, I'm trying to combine the outputs of various Renderer 3D nodes, with each of them focussing on a different object in my 3D scene, so I can give every object the render settings it needs.
I've set up individual Object IDs for all the objects and activated auxiliary channels in the Renderer3D node, ticking Object ID.
For one, I can select "ObjID" from the colour channel drowdown in the viewer, but the viewer remains black. Is there no colour representation for the individual object IDs?
Either way, I realised that - although you can't see the Object ID channel - it kind of arrives downstream, in the Brightness/Contrast node I set up to test the Object ID functionality. In the B/C node it does indeed allow me to isolate the changes in brightness or contrast to only the Object ID.
However, I would like to use the Object ID pass in a downstream Merge node, to combine different Renderer 3D outputs on an object by object basis. Activating the "Use Object" setting in the "Settings" tab of the Merge node has no effect.
Am I missing something? Something tells me that I would have to convert the Object ID pass into some kind of matte (either luma or alpha), but I can't seem to be able to achieve that.
Any suggestions would be highly appreciated
