JP Docherty wrote:Hi Rowbyte
Great to see this beta, many thanks.
I've downloaded it and run some quick and dirty tests on a win10 laptop with 32g ram and an i7-4800MQ. I've used an old test bed I set up for Frischluft DOF. After I did a rough normalisation to get the zdepth figures between 1 and 0 your beta worked fine (although with some of the options turned off as you say in your post). It seems a bit faster than Frisch but the testbed is pretty simple so it's hard to tell.
Below is a screen grab with the results, your plug in on the left and Frisch on the right. The focus point is only eye matched due to the difference in expected Z figures (Frisch is 0-256 if I remember correctly) but the results are comparable.
There is the issue of overlap between objects with big differences in depth which is common to pretty much all post process DOF systems - see yellow circles. The left version was rendered with your "render each zone separately" turned on, with it off the hard edge in the overlap area was predictably much harsher. This helps but I think the Frisch overlap area, while not perfect, is a little less noticeable. I know you're aware of this issue as shown by the video demonstrating the render zone feature on your website. Not sure what the Frisch guys did to get the slight improvement and I know that it's probably impossible to get rid of this type of artifact in a post process but I thought you might be interested in the comparison.
Just though I'd let you know it works. Looking forward to the next beta!
cheers
Thanks for taking the time and giving it a spin, much appreciated! You're right that the foreground blurring is a tricky thing for a post process DoF plug-in because it doesn't have all the pixels.
BUT..if you check the "Render Each Zone Separately" and also make sure that the foreground, focus and background zones are indeed in separate zones (needs some parameter tuning), then the 'hard edge' issues should almost go away or a lot less pronounced. I'm guessing you had the "Render Each Zone" checked on, but probably the zones are not clearly defined. If possible please send me the footage (or attach it here) and I'd love to give it a try.
Thanks.
Edit:
I've managed to create a similar scene in Fusion (forgive the terrible lighting setup) and had a go. I think the edges you describe are definitely there even in Multiple Zone Rendering. It's a little more prominent in Fusion than in AE probably due to different color space setup. In any case an Edge Extend method for focus zone pixels described by Hendrik Proosa is worth exploring.

- fusionshot.jpg (776.86 KiB) Viewed 3087 times