
Hey everyone,
Do you know this problem? You’re mid project on a composition inside the Fusion panel and either have to position an element in frame or draw a quick mask around an area of the image. You’re really meticulous and after about 15 minutes you’re done. The element or mask is perfect and sits at the right spot. Now all you’ve got to do is track that darn thing.
A simple 2D point track will do, so you add a Tracker node and off you go.
The track is perfect, now all you’ve got to do is attach your mask to the tracker.
Of course there are a lot of options, like going straight into the Tracker node and using its matchmove functionality, but it never really worked as expected for my needs, plus I find it’s too much of a black box approach. After all, Fusion is a node-based compositing tool and I’d like to see what I do and where.
So instead I’ll add a Transform node downstream from my element (i.e. mask or other foreground element), so it can do the matchmove for me.
If you’ve been working with Fusion for a while, you know what happens next. Half an hour of frustration of trying to somehow attach your mask (or other foreground object) to the track, while preventing it from jumping all over the frame.
And – if you’re like me – you can’t find any video or forum article that deals with this.
Well, after another episode of me slamming my head into the keyboard, I finally put some time aside to find a solution that works and I wanted to share it with everyone else, in case there’s a need. I know, the Fusion crack shots among you will most likely roll their eyes at me explaining something so simple in such detail, but bear with us normal people.
Do you know this problem? You’re mid project on a composition inside the Fusion panel and either have to position an element in frame or draw a quick mask around an area of the image. You’re really meticulous and after about 15 minutes you’re done. The element or mask is perfect and sits at the right spot. Now all you’ve got to do is track that darn thing.
A simple 2D point track will do, so you add a Tracker node and off you go.
- DR_Fusion_01.png (498.2 KiB) Viewed 4432 times
The track is perfect, now all you’ve got to do is attach your mask to the tracker.
Of course there are a lot of options, like going straight into the Tracker node and using its matchmove functionality, but it never really worked as expected for my needs, plus I find it’s too much of a black box approach. After all, Fusion is a node-based compositing tool and I’d like to see what I do and where.
So instead I’ll add a Transform node downstream from my element (i.e. mask or other foreground element), so it can do the matchmove for me.
- DR_Fusion_02.png (494.74 KiB) Viewed 4432 times
If you’ve been working with Fusion for a while, you know what happens next. Half an hour of frustration of trying to somehow attach your mask (or other foreground object) to the track, while preventing it from jumping all over the frame.
- DR_Fusion_03.png (501.23 KiB) Viewed 4432 times
And – if you’re like me – you can’t find any video or forum article that deals with this.
Well, after another episode of me slamming my head into the keyboard, I finally put some time aside to find a solution that works and I wanted to share it with everyone else, in case there’s a need. I know, the Fusion crack shots among you will most likely roll their eyes at me explaining something so simple in such detail, but bear with us normal people.