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Keyframes in Fusion set to Waveform

PostPosted: Mon Dec 09, 2019 6:39 am
by Nathan Shirley
What's the best/easiest way to set markers or keyframes within "Edit" and then have them display in Fusion to work from? More specifically I need to animate an object in Fusion to line up with exact frames based on looking at a waveform in my timeline. So an alternative would be if I could get that waveform to display within Fusion.

Thanks.

Re: Keyframes in Fusion set to Waveform

PostPosted: Wed Dec 11, 2019 7:37 am
by Nathan Shirley
There's got to be a good way to do this right? Importing keyframes from Edit into Fusion perhaps?

I stumbled upon the modifier "MIDIextractor." I do actually have a MIDI file of the music I need to sync to. Could this perhaps be used to sync keyframes to within Fusion?

Re: Keyframes in Fusion set to Waveform

PostPosted: Wed Dec 11, 2019 8:12 am
by Sander de Regt
The MIDI extractor can work and you can also try the ...

Suck Less Audio Modifier

From the description:

A modifier Fuse that allows Fusion to read WAV (Microsoft) signed 16-bit PCM audio files and modify parameters with them.

New since v2.0 is support for Point parameters, like the Center of a Tranform.

Try using a soundfile to create a natural feeling camera shake, for example!

Version 2.5 brings many new features like dual sample slots for Point parameters. Now You can have two separate sample files for the X and Y axis.

Individual X/Y channel operations allow for much greater flexibility to design natural motion paths derived from audio samples.

Suck Less Audio can now also modify existing animated parameters! Try adding a little natural jitter to motion paths, or any other parameter.

You can insert Suck Less Audio after any other modifier!

We Suck Less companion topic:

https://www.steakunderwater.com/wesuckl ... ?f=6&t=496