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A way to distort using noise? (old school motion graphics)

PostPosted: Sat Aug 01, 2020 3:44 pm
by Dazzer
Hi folks,

Imagine i have some motion graphics created in Blender and have exported it to EXRs.

Now, in Fusion, i want a way to subtly distort this image, kinda like of you were watching TV by looking at the reflection on water. But i don't want "wave" like distortion, more random distortion moving over time.

The closest i got so far was using a tween node, with my image coming in on one side and some fast noise coming in the other side.
This gives some very interesting effects, but it's a bit too strong and unwieldy, and messes up the color / image.

Another analogy would be like old school animated motion graphics, where each hand drawn frame is slighty different, giving it a cool, imperfect, shaky look.

Anyone have any suggestions or tips and tricks?

Thanks!

Re: A way to distort using noise? (old school motion graphic

PostPosted: Sat Aug 01, 2020 3:46 pm
by Sander de Regt
Use the displace tool in the warp section and feed it whatever you want to create the distortion you want. It can do waves or wrinkles or semi-random heat distortion depending on what you feed it.

Re: A way to distort using noise? (old school motion graphic

PostPosted: Sat Aug 01, 2020 8:43 pm
by Dazzer
Ah, thanks, i dunno why but i tried that before and it didn't do anything, now i got it working, works really great!