A way to distort using noise? (old school motion graphics)
Posted: Sat Aug 01, 2020 3:44 pm
Hi folks,
Imagine i have some motion graphics created in Blender and have exported it to EXRs.
Now, in Fusion, i want a way to subtly distort this image, kinda like of you were watching TV by looking at the reflection on water. But i don't want "wave" like distortion, more random distortion moving over time.
The closest i got so far was using a tween node, with my image coming in on one side and some fast noise coming in the other side.
This gives some very interesting effects, but it's a bit too strong and unwieldy, and messes up the color / image.
Another analogy would be like old school animated motion graphics, where each hand drawn frame is slighty different, giving it a cool, imperfect, shaky look.
Anyone have any suggestions or tips and tricks?
Thanks!
Imagine i have some motion graphics created in Blender and have exported it to EXRs.
Now, in Fusion, i want a way to subtly distort this image, kinda like of you were watching TV by looking at the reflection on water. But i don't want "wave" like distortion, more random distortion moving over time.
The closest i got so far was using a tween node, with my image coming in on one side and some fast noise coming in the other side.
This gives some very interesting effects, but it's a bit too strong and unwieldy, and messes up the color / image.
Another analogy would be like old school animated motion graphics, where each hand drawn frame is slighty different, giving it a cool, imperfect, shaky look.
Anyone have any suggestions or tips and tricks?
Thanks!