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Help tips on sound and key frames

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fajarpri

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Help tips on sound and key frames

PostSun Sep 06, 2020 10:12 am

Hi,
I try making 3D animation on top of a sound clip.
I think I get it working quite nice but I think I may be doing it inefficiently/wrongly.
Like I need to keep going back and forth between Edit tab and Fusion tab to find on which frame I should mark the beginning and end of certain 3D animation I want it to be based on what sound playing.

It's like my note here:
Code: Select all
Text clip 1: (numbers are frame)
187-426 - cube 1 fly in
448-673 - txt zoom in and out
448-523 - txt zoom in
523-573 - txt zoom out
754-903 - cube move in and out
754-829 - cube in
829-903 - cube out
1021-1026 - txt explode
1026-1207 - txt zoom out to 0
Text clip 2: (for rays)
0-108 - txt zoom in with rays max


Is there a better way to do this? Can I see the sound wave on Fusion tab?
Thank you.
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TheBloke

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Re: Help tips on sound and key frames

PostSun Sep 06, 2020 11:10 am

fajarpri wrote:Like I need to keep going back and forth between Edit tab and Fusion tab to find on which frame I should mark the beginning and end of certain 3D animation I want it to be based on what sound playing.
This is what I did too when I was timing 3D camera movements to dialogue on the Edit page. I would sometimes go back and forth between Edit and Fusion 4 or 5 times in a single minute.

There isn't any way to view your Edit page waveforms on the Fusion page, or hear sound. Nor is there any way to view Edit page markers in Fusion. These are features that I think many people would like. In standalone Fusion Studio you can add an audio file to play along with your composition, though I don't think it provides any way to view its waveform.

Watch this space because I am working on a script that will provide another way to handle this: providing the ability to see and modify your Fusion composition directly on the Edit page:

Image
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iddos-l

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Help tips on sound and key frames

PostSun Sep 06, 2020 1:45 pm

Here’s a script I wrote that transfer clip markers from the edit page to a text+ tool in fusion.
Hope this helps in any way.


https://github.com/Iddos-l/Resolve_Clip ... _To_Fusion


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TheBloke

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Re: Help tips on sound and key frames

PostSun Sep 06, 2020 2:19 pm

iddos-l wrote:Here’s a script I wrote that transfer clip markers from the edit page to a text+ tool in fusion.
Hope this helps in any way.
https://github.com/Iddos-l/Resolve_Clip ... _To_Fusion
That could be really useful, thanks for sharing!
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John Epton

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Re: Help tips on sound and key frames

PostSat Sep 12, 2020 10:28 am

Sound n Fusion.png
Sound n Fusion.png (146.91 KiB) Viewed 865 times
If you use stand alone Fusion you can both hear the Audio and see the waveform on the Keyframes plot.
Create and set up a Saver node and then choose the Audio tab in the Inspector.
Select Browse and select your audio file which must be a WAV file. If required you can adjust the start point of the audio relative to time zero.
In the attached example I then created a Background with an Ellipse mask and keyframed the width of the mask to match the first two 'beats' of the music.
Open the Keyframes window to show the Ellipse and the Saver.
Expand the Saver to show the waveforms on the Left and Right Channels.
Done !
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TheBloke

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Re: Help tips on sound and key frames

PostSat Sep 12, 2020 10:32 am

John Epton wrote:If you use stand alone Fusion you can both hear the Audio and see the waveform on the Keyframes plot.
Ahh that is useful! I'd only tried adding sound via the speaker symbol, which plays sound but doesn't show the waveform anywhere.

That could be very useful, thanks. And could have so easily been supported in Resolve's Fusion page as well - such a shame they chose to cripple the Saver in the Fusion page.
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Hackintosh:: X299, Intel i9-10980XE, 128GB DDR4, AMD 6900XT 16GB
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