- Posts: 149
- Joined: Thu Sep 08, 2016 12:33 am
This is just one person's perspective but when I've done super long motion graphics pieces in Fusion, I tend to split off branch clusters and do the Saver/Loader then disable all the nodes before it. It's not as elegant as what happens in After Effects but it does the job.
There are some jobs where the caches just will not stick. Things with heavy GPU use tend to not use their caches so you have to make the plate and then flatten the branch with a Saver/Loader combo. The new bookmark feature is helpful for doing things like that.
If you have particles, you have to pay close attention to your caches for both the pRender and the Render3D. They both need caching and attaching a Saver/Loader to you Render3D is the most stable way to speed up your flow.
Once you do that it becomes a more traditional timeline flow like what you'd see in Ae. As long as you start with a Background node as your base layer that goes the entire length of your comp, you can treat each Merge node much like clips. Set In and Outs etc...
I'm sure you know about most of this but figured I would just cover it for people browsing.