Thu Dec 17, 2020 12:31 am
only single models in scene, nothing double stacked or close. the polys flickering are part of main object surface, really nothing special going on. if anything, the models are fairly far away from the camera to line up in the shot, maybe 15K-20k away, then I think scaled down to look about right. I'll try back face cull but usually I find that causes problems rather than fixes them so I tend to leave it on. if this doesn't work, I may render out stills of models and comp them in 2.5D style or go find some buildings from stock pix I can, a appropriate for the purpose, maybe :/
UPDATE : culling backfires fixed it, thanks ! should of tried that first.
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