Thu Mar 25, 2021 12:55 pm
This works but you may find that it becomes problematic.
The planet is solid, while just the atmosphere has the falloff. so getting that balance might prove difficult with just a falloff, since you may find joining this with the planet bitf of your comp are going to cause some difficulty.
You may want to consider outputting your planet render and merging that with your atmosphere separately- with a simple 2D mask solution for the atmosphere.
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- my 16 year olf 3D earth work in progress... still unfinished :P using 16K maps, camera can get quite close. city lights come and go as day turns to night :)
- Atmos.jpg (522.63 KiB) Viewed 786 times
MSI GT75VR 7RF Titan Pro
Intel CM238 i7-7920 HQ CPU@3.10 GHz
DDR4-2400 (64GB)
1x M.2 SSD (SATA)
2x M.2 SSD Combo (NVMe PCIe Gen3 x4 / SATA)
1x 2.5" SATA HDD
GeForce GTX 1080 with 8GB GDDR5X
GeForce GTX 1080 with 8GB GDDR5X
Windows 10 Home, 64-bit