EXR Workflow / request for improvement
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Hi there,
first of all, let me introduce myself. I'm an 3D artist coming from a film/advertisement background and I recently started a new position at another company. This company mainly works with After Effects / Photoshop and occasionally C4D, but wants take on some more 3D heavy projects as well.
One of my responsibilities is to establish a pipeline which is better suited for this kind of work. AE sucks when working on more complex scenes with separate passes, due to the number of layers to keep track of. So I was looking at Fusion as an alternative and here comes my problem.
I'm sure, as many of you know, the EXR workflow in Fusion is really cumbersome, even with the split and reload scripts which are available.
In Nuke it has always been a breeze to work with EXR files, because you could easily preview all the different channels and split them apart with just one file/loader node. Anyone who ever had the experience to work with both programs surely appreciates the benefits of Nuke's EXR workflow.
I'm trying to argue to use more Fusion instead of AE, but with the current obstacles it's kind of hard to convince people. ​
I would really like to hear some of your opinions on the matter and why there isn't more of an outcry for a better EXR workflow. And yeah, I know there have been the occasional threads on some forums over the years, but maybe a developer takes care of the matter if enough people offer their opinion and this topic gains some traction.
Also, I'm by no means an compositing expert, so if there are reasons, why the current EXR workflow is good the way it is, I would like to hear them as well. (But please don't say to just use Nuke instead, even the none X version is like 4,5k.)
Kind regards,
Matthias
first of all, let me introduce myself. I'm an 3D artist coming from a film/advertisement background and I recently started a new position at another company. This company mainly works with After Effects / Photoshop and occasionally C4D, but wants take on some more 3D heavy projects as well.
One of my responsibilities is to establish a pipeline which is better suited for this kind of work. AE sucks when working on more complex scenes with separate passes, due to the number of layers to keep track of. So I was looking at Fusion as an alternative and here comes my problem.
I'm sure, as many of you know, the EXR workflow in Fusion is really cumbersome, even with the split and reload scripts which are available.
In Nuke it has always been a breeze to work with EXR files, because you could easily preview all the different channels and split them apart with just one file/loader node. Anyone who ever had the experience to work with both programs surely appreciates the benefits of Nuke's EXR workflow.
I'm trying to argue to use more Fusion instead of AE, but with the current obstacles it's kind of hard to convince people. ​
I would really like to hear some of your opinions on the matter and why there isn't more of an outcry for a better EXR workflow. And yeah, I know there have been the occasional threads on some forums over the years, but maybe a developer takes care of the matter if enough people offer their opinion and this topic gains some traction.
Also, I'm by no means an compositing expert, so if there are reasons, why the current EXR workflow is good the way it is, I would like to hear them as well. (But please don't say to just use Nuke instead, even the none X version is like 4,5k.)
Kind regards,
Matthias