- Posts: 23
- Joined: Fri Nov 27, 2020 6:22 pm
- Real Name: Taylor Passofaro
Simple question: Is there a way to create a shape that is not bound by the edges of the background node?
Here's the example of the issue:
https://imgur.com/a/JxvCc3U
The rectangle I've created cuts out the shape from the yellow background, creating a shape. However, when I move the center coordinates of the rectangle so that the edge extends beyond the bounds of the yellow background, the shape does not extend any farther.
I know why it does this, the background doesn't extend any farther. However, I'm trying to figure out how to create a shape that is not constrained by the edges of any frame.
There's a way to fake this, kinda. If I simply don't attach any background to the rectangle, than it extends past any transform node edge and displays as a white rectangle on the final screen. See the 3rd image in the Imgur link above. Unfortunately, I can't figure out how to colorize this white rectangle, and I suspect it's because I'm trying to work with the wrong data type (the rectangle is a mask, I'm trying to treat it like an image without properly converting it, but I don't know how to convert it without running into the background edge issue mentioned above).
I ran into this issue when creating an intro animation with a few shapes and I was animating the width of a rectangle to extend while simultaneously moving the center of said rectangle using a transform node further down the node tree (I was moving a few elements at the same time). The shape obviously clipped when it hit the edge.
If fusion simply isn't intended for such animation, I understand, but I'm hoping there's a solution in 1 of 2 ways:
1. Find a way around the bounds of the background node
2. Find a way to colorize the white rectangles without running into the same edge boundary issue
Any insight would be appreciated, I had some fun just messing around trying to solve this on my own and I definitely gained a better insight into Fusion by fiddling with this problem, but I figured it was time to ask for help.
Thanks!
Here's the example of the issue:
https://imgur.com/a/JxvCc3U
The rectangle I've created cuts out the shape from the yellow background, creating a shape. However, when I move the center coordinates of the rectangle so that the edge extends beyond the bounds of the yellow background, the shape does not extend any farther.
I know why it does this, the background doesn't extend any farther. However, I'm trying to figure out how to create a shape that is not constrained by the edges of any frame.
There's a way to fake this, kinda. If I simply don't attach any background to the rectangle, than it extends past any transform node edge and displays as a white rectangle on the final screen. See the 3rd image in the Imgur link above. Unfortunately, I can't figure out how to colorize this white rectangle, and I suspect it's because I'm trying to work with the wrong data type (the rectangle is a mask, I'm trying to treat it like an image without properly converting it, but I don't know how to convert it without running into the background edge issue mentioned above).
I ran into this issue when creating an intro animation with a few shapes and I was animating the width of a rectangle to extend while simultaneously moving the center of said rectangle using a transform node further down the node tree (I was moving a few elements at the same time). The shape obviously clipped when it hit the edge.
If fusion simply isn't intended for such animation, I understand, but I'm hoping there's a solution in 1 of 2 ways:
1. Find a way around the bounds of the background node
2. Find a way to colorize the white rectangles without running into the same edge boundary issue
Any insight would be appreciated, I had some fun just messing around trying to solve this on my own and I definitely gained a better insight into Fusion by fiddling with this problem, but I figured it was time to ask for help.
Thanks!