Thu Jun 10, 2021 3:16 pm
FBX 2014 seems to work consistently. I'm not sure how that translates to the software version number. But in the case I mentioned, you'll be throwing away the geo, anyway, so as long as the textures import it should be good.
The reason, by the way, to avoid FBX is because most animated models in FBX format are still bound to bones, which Fusion doesn't understand. You can point-cache into FBX and it will work largely the same as Alembic, but it requires an additional step, whereas Alembic just works.
There's also a weird problem in Fusion's FBX translator where cameras and lights come in rotated 90 degrees counter-clockwise in Y. That's pretty easy to get around, but an Alembic camera will work right the first time.
Anyway, I don't see a way to import an obj sequence. The filename field can't process an expression, and the FBX Mesh tool will only point to one file.
Bryan Ray
http://www.bryanray.name
http://www.sidefx.com