Thu Jul 15, 2021 10:40 pm
Hi all,
New to Fusion and trying to test a compositing workflow with rendered multipass exr. The main purpose is to be able to render a sequence once and use it for several brands by replacing the texture. The issue I'm having is that the applied texture looks very jaggy, especially on the edges. Including a screenshot as example.
I've also tried a couple different reactor alternatives such as UV positioner and stMap. stMap had a supersampling option which helped a bit but the edges were still jaggy.
Any help on this is appreciated. Thanks!
- Attachments
-
- fusion-rendering.png (337.87 KiB) Viewed 743 times