Fading masks in Fusion
Posted: Thu Jul 22, 2021 9:27 am
Hello there!
I need to create light rays that come out of a light house.
I use a white background node with a bow tie shaped polygon mask to create the rays. My problem is, that I want the cones to have a very smooth fade out on the right and left side while the top and bottom egdes are supposed to stay sharp. So I can not just use "soft edge".
Is there a way to soften single sides of polygon masks?
I need to create light rays that come out of a light house.
I use a white background node with a bow tie shaped polygon mask to create the rays. My problem is, that I want the cones to have a very smooth fade out on the right and left side while the top and bottom egdes are supposed to stay sharp. So I can not just use "soft edge".
Is there a way to soften single sides of polygon masks?