- Posts: 1
- Joined: Sun Jul 25, 2021 8:36 am
- Real Name: Burhan Masood
- Code: Select all
{
Tools = ordered() {
pTurbulence1 = pTurbulence {
ID = 36,
CtrlWZoom = false,
Inputs = {
XStrength = Input { Value = 0.4, },
YStrength = Input { Value = 0.4, },
ZStrength = Input { Value = 0.4, },
StrengthOverLifeLUT = Input {
SourceOp = "pTurbulence1StrengthoverLifeLUT",
Source = "Value",
},
Input = Input {
SourceOp = "pEmitter1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 239, 36 } },
},
pTurbulence1StrengthoverLifeLUT = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
pEmitter1 = pEmitter {
ID = 31,
Inputs = {
Number = Input {
SourceOp = "pEmitter1Number",
Source = "Value",
},
Lifespan = Input { Value = 300, },
Style = Input { Value = FuID { "ParticleStyleBlob" }, },
["ParticleStyle.SizeControls"] = Input { Value = 1, },
["ParticleStyle.Size"] = Input { Value = 0.2, },
["ParticleStyle.SizeOverLife"] = Input {
SourceOp = "pEmitter1SizeoverLife",
Source = "Value",
},
["ParticleStyle.BlurOverLife"] = Input {
SourceOp = "pEmitter1BluroverLife2D",
Source = "Value",
},
["SphereRgn.Size"] = Input { Value = 0.65, },
["RectRgn.Width"] = Input { Value = 0.897, },
["RectRgn.Height"] = Input { Value = 0.432, }
},
ViewInfo = OperatorInfo { Pos = { 88, 34 } },
},
pEmitter1Number = BezierSpline {
SplineColor = { Red = 233, Green = 206, Blue = 78 },
NameSet = true,
KeyFrames = {
[0] = { 100, RH = { 0.333333333333333, 66.6666666666667 }, Flags = { Linear = true } },
[1] = { 0, LH = { 0.666666666666667, 33.3333333333333 }, Flags = { Linear = true } }
}
},
pEmitter1SizeoverLife = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
pEmitter1BluroverLife2D = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
[1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 192, Green = 128, Blue = 64 },
NameSet = true,
},
pBounce1 = pBounce {
ID = 35,
Inputs = {
Input = Input {
SourceOp = "pTurbulence1",
Source = "Output",
},
Region = Input { Value = FuID { "CubeRgn" }, },
["RectRgn.Width"] = Input { Value = 0.859, },
["RectRgn.Height"] = Input { Value = 0.496, },
["BitmapRgn.Channel"] = Input { Value = 4, },
["BitmapRgn.Low"] = Input { Value = 0.361, },
["CubeRgn.Width"] = Input { Value = 1.5, },
["CubeRgn.Height"] = Input { Value = 1.5, },
["CubeRgn.Depth"] = Input { Value = 1.5, }
},
ViewInfo = OperatorInfo { Pos = { 393, 30 } },
},
pRender1 = pRender {
Inputs = {
_MotionBlurWarning = Input { Disabled = true, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
IntegrationMethod = Input { Value = FuID { "RK4" }, },
["MaterialID.MaterialID"] = Input { Value = 1, },
["ObjectID.ObjectID"] = Input { Value = 1, },
Input = Input {
SourceOp = "pBounce1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 604, 32 } },
}
}
}