- Posts: 290
- Joined: Tue Jan 17, 2017 8:40 pm
Yeah this is really weird. It must be a bug. The manual clearly indicates the Effect Mask is meant to be present:
Hopefully it will return soon.
Chad Capeland wrote:I can't think of any reason you'd want to use it. The mask is applied after rendering, so it's not speeding anything up.
{
Tools = ordered() {
Background1 = Background {
Inputs = {
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
TopLeftGreen = Input { Value = 0.2, },
TopLeftBlue = Input { Value = 0.35, },
},
ViewInfo = OperatorInfo { Pos = { 1540, -82.5 } },
},
Merge1_1 = Merge {
CtrlWZoom = false,
Inputs = {
Background = Input {
SourceOp = "Background1",
Source = "Output",
},
Foreground = Input {
SourceOp = "Shader1",
Source = "Output",
},
PerformDepthMerge = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 1540, -16.5 } },
},
Shader1 = Shader {
Inputs = {
Ambient = Input { Value = 0.068, },
Diffuse = Input { Value = 0.056, },
Specular = Input { Value = 0.026, },
EquatorAngle = Input { Value = 30.8, },
PolarHeight = Input { Value = -63.85, },
DiffuseCurve = Input {
SourceOp = "Shader1DiffuseCurve",
Source = "Value",
},
SpecularCurve = Input {
SourceOp = "Shader1SpecularCurve",
Source = "Value",
},
Input = Input {
SourceOp = "ChannelBooleans1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1265, -16.5 } },
},
Shader1DiffuseCurve = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0, RH = { 0.333333, 0.333333 }, Flags = { Linear = true } },
[1] = { 1, LH = { 0.666666, 0.666666 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 255, Green = 128, Blue = 0 },
NameSet = true,
},
Shader1SpecularCurve = LUTBezier {
KeyColorSplines = {
[0] = {
[0] = { 0, RH = { 0.333333, 0.333333 }, Flags = { Linear = true } },
[1] = { 1, LH = { 0.666666, 0.666666 }, Flags = { Linear = true } }
}
},
SplineColor = { Red = 255, Green = 255, Blue = 255 },
NameSet = true,
},
ChannelBooleans1 = ChannelBoolean {
Inputs = {
ToRed = Input { Value = 4, },
ToGreen = Input { Value = 4, },
ToBlue = Input { Value = 4, },
ToAlpha = Input { Value = 4, },
EnableExtraChannels = Input { Value = 1, },
ToXNormal = Input { Value = 0, },
ToYNormal = Input { Value = 1, },
ToZNormal = Input { Value = 2, },
Background = Input {
SourceOp = "PipeRouter1",
Source = "Output",
},
Foreground = Input {
SourceOp = "CreateBumpMap1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 1100, -16.5 } },
},
Instance_Shader1 = Shader {
SourceOp = "Shader1",
Inputs = {
Input = Input {
SourceOp = "Instance_ChannelBooleans1",
Source = "Output",
},
EnvironmentReflectionMap = Input { },
StartEndRenderScripts = Input { },
EffectMask = Input { }
},
ViewInfo = OperatorInfo { Pos = { 1265, 115.5 } },
},
Merge1 = Merge {
Inputs = {
Background = Input {
SourceOp = "Merge1_1",
Source = "Output",
},
Foreground = Input {
SourceOp = "Instance_Shader1",
Source = "Output",
},
SubtractiveAdditive = Input { Value = 0, },
PerformDepthMerge = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 1540, 115.5 } },
},
CreateBumpMap1 = CreateBumpMap {
Inputs = {
Input = Input {
SourceOp = "ErodeDilate1",
Source = "Output",
},
HeightScale = Input { Value = 13.42, },
EffectMask = Input {
SourceOp = "PipeRouter1",
Source = "Output",
}
},
ViewInfo = OperatorInfo { Pos = { 935, -16.5 } },
},
Instance_CreateBumpMap1 = CreateBumpMap {
SourceOp = "CreateBumpMap1",
Inputs = {
Input = Input {
SourceOp = "ErodeDilate1",
Source = "Output",
},
StartEndRenderScripts = Input { },
EffectMask = Input { }
},
ViewInfo = OperatorInfo { Pos = { 935, 115.5 } },
},
Instance_ChannelBooleans1 = ChannelBoolean {
SourceOp = "ChannelBooleans1",
Inputs = {
Background = Input {
SourceOp = "PipeRouter2",
Source = "Output",
},
Foreground = Input {
SourceOp = "Instance_CreateBumpMap1",
Source = "Output",
},
StartEndRenderScripts = Input { },
EffectMask = Input { },
Matte = Input { }
},
ViewInfo = OperatorInfo { Pos = { 1100, 115.5 } },
},
ErodeDilate1 = ErodeDilate {
Inputs = {
Filter = Input { Value = 3, },
XAmount = Input { Value = -0.00564, },
Input = Input {
SourceOp = "Blur1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 825, 49.5 } },
},
PipeRouter2 = PipeRouter {
PassThrough = true,
Inputs = {
Input = Input {
SourceOp = "Blur1",
Source = "Output",
},
},
ViewInfo = PipeRouterInfo { Pos = { 770, 181.5 } },
},
PipeRouter1 = PipeRouter {
PassThrough = true,
Inputs = {
Input = Input {
SourceOp = "Blur1",
Source = "Output",
},
},
ViewInfo = PipeRouterInfo { Pos = { 770, -82.5 } },
},
Blur1 = Blur {
Inputs = {
Filter = Input { Value = FuID { "Multi-box" }, },
XBlurSize = Input { Value = 6.8, },
Passes = Input { Value = 16, },
Input = Input {
SourceOp = "Text1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 660, 49.5 } },
},
Text1 = TextPlus {
Inputs = {
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
Depth = Input { Value = 4, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
Size = Input { Value = 0.3419, },
Font = Input { Value = "Open Sans", },
StyledText = Input { Value = "Fweep", },
Style = Input { Value = "Bold", },
ManualFontKerningPlacement = Input {
Value = StyledText {
Array = {
},
Value = ""
},
},
},
ViewInfo = OperatorInfo { Pos = { 550, 49.5 } },
}
}
}
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