- Posts: 74
- Joined: Thu Sep 23, 2021 3:06 pm
- Real Name: Sergey Zinchenko
Is there a way to make similar brush stroke faster? Maybe use Paint tool for this?


- Code: Select all
{
Tools = ordered() {
Merge4 = Merge {
Inputs = {
Background = Input {
SourceOp = "Background2",
Source = "Output",
},
Foreground = Input {
SourceOp = "UnsharpMask1",
Source = "Output",
},
PerformDepthMerge = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { 55, 82.5 } },
},
Background2 = Background {
Inputs = {
GlobalOut = Input { Value = 119, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
UseFrameFormatSettings = Input { Value = 1, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
},
ViewInfo = OperatorInfo { Pos = { -55, 82.5 } },
},
UnsharpMask1 = UnsharpMask {
Inputs = {
Input = Input {
SourceOp = "Blur2",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { -55, 49.5 } },
},
Blur2 = Blur {
CtrlWZoom = false,
Inputs = {
Filter = Input { Value = FuID { "Fast Gaussian" }, },
XBlurSize = Input { Value = 1.2, },
Input = Input {
SourceOp = "Echo2",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { -165, 49.5 } },
},
Echo2 = Fuse.Echo {
Inputs = {
EchoFrames = Input { Value = 120, },
SubFrames = Input { Value = 5, },
Input = Input {
SourceOp = "Merge3",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { -275, 49.5 } },
Version = 110
},
Path = PolylineMask {
DrawMode = "ModifyOnly",
DrawMode2 = "InsertAndModify",
NameSet = true,
Inputs = {
Filter = Input { Value = FuID { "Fast Gaussian" }, },
MaskWidth = Input { Value = 1920, },
MaskHeight = Input { Value = 1080, },
PixelAspect = Input { Value = { 1, 1 }, },
UseFrameFormatSettings = Input { Value = 1, },
ClippingMode = Input { Value = FuID { "None" }, },
Polyline = Input {
SourceOp = "Publish1",
Source = "Value",
},
Polyline2 = Input {
Value = Polyline {
},
Disabled = true,
},
},
ViewInfo = OperatorInfo { Pos = { -220, -16.5 } },
},
Publish1 = PublishPolyLine {
Inputs = {
Value = Input {
Value = Polyline {
Points = {
{ Linear = true, X = -0.204166666666667, Y = -0.366666666666667, RX = 0.0648148148148156, RY = 0.209876543209875 },
{ X = -0.00972222222222188, Y = 0.262962962962963, LX = -0.0510165601280974, LY = 0.18089577544107, RX = 0.0531039610895337, RY = -0.188297333182863 },
{ X = 0.0833333333333334, Y = -0.346913580246914, LX = 0.0420854750724105, LY = -0.189519836462401, RX = -0.0401323735545192, RY = 0.180724605337437 },
{ X = -0.193055555555556, Y = -0.0333333333333334, LX = 0.183541206727815, LY = -0.00384894533335716 }
}
},
},
},
},
Merge3 = Merge {
EnabledRegion = TimeRegion { { Start = 0, End = 299.9999, FrameLength = 1 } },
Inputs = {
Background = Input {
SourceOp = "Background1",
Source = "Output",
},
Foreground = Input {
SourceOp = "FastNoise3",
Source = "Output",
},
Center = Input {
SourceOp = "Path2",
Source = "Position",
},
Size = Input {
SourceOp = "Merge3Size",
Source = "Value",
},
PerformDepthMerge = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { -385, 49.5 } },
},
Path2 = PolyPath {
DrawMode = "InsertAndModify",
Inputs = {
Displacement = Input {
SourceOp = "Path2Displacement",
Source = "Value",
},
PolyLine = Input {
SourceOp = "Publish1",
Source = "Value",
},
},
},
Path2Displacement = BezierSpline {
SplineColor = { Red = 255, Green = 0, Blue = 255 },
KeyFrames = {
[0] = { 0, RH = { 39.6666666666667, 0.333333333333333 }, Flags = { LockedY = true } },
[119] = { 1, LH = { 79.3333333333333, 0.666666666666667 }, Flags = { Linear = true } }
}
},
Merge3Size = BezierSpline {
SplineColor = { Red = 225, Green = 0, Blue = 157 },
KeyFrames = {
[0] = { 0.8, RH = { 1.66666666666667, 0.866666666666667 }, Flags = { Linear = true } },
[5] = { 1, LH = { 1.4, 1 }, RH = { 33.3321009038174, 0.94872017935935 } },
[90] = { 0.8, LH = { 61.6666666666667, 0.8 }, RH = { 99, 0.8 } },
[117] = { 0.5, LH = { 108, 0.5 }, RH = { 118.55, 0.5 } },
[119] = { 0.25, LH = { 118.333333333333, 0.333333333333333 } }
}
},
Displace2 = Displace {
Inputs = {
RefractionStrength = Input { Value = 0.57, },
Input = Input {
SourceOp = "Ellipse2",
Source = "Mask",
},
Foreground = Input {
SourceOp = "Instance_FastNoise3",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { -385, -16.5 } },
},
FastNoise3 = FastNoise {
Inputs = {
EffectMask = Input {
SourceOp = "Displace2",
Source = "Output",
},
GlobalOut = Input { Value = 119, },
Width = Input {
Value = 100,
Expression = "Ellipse2.MaskWidth",
},
Height = Input {
Value = 100,
Expression = "Width",
},
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
Brightness = Input { Value = -0.85, },
XScale = Input { Value = 4.25, },
SeetheRate = Input { Value = 0.08, },
},
ViewInfo = OperatorInfo { Pos = { -385, 16.5 } },
},
Ellipse2 = EllipseMask {
Inputs = {
Filter = Input { Value = FuID { "Fast Gaussian" }, },
OutputSize = Input { Value = FuID { "Custom" }, },
MaskWidth = Input { Value = 100, },
MaskHeight = Input {
Value = 100,
Expression = "MaskWidth",
},
PixelAspect = Input { Value = { 1, 1 }, },
ClippingMode = Input { Value = FuID { "None" }, },
Width = Input { Value = 0.4, },
Height = Input {
Value = 0.6472,
Expression = "Width*1.618",
},
},
ViewInfo = OperatorInfo { Pos = { -385, -49.5 } },
},
Instance_FastNoise3 = FastNoise {
SourceOp = "FastNoise3",
Inputs = {
EffectMask = Input { },
SettingsNest = Input { },
ImageNest = Input { },
Width = Input {
Value = 100,
Expression = "Ellipse2.MaskWidth"
},
Height = Input {
Value = 100,
Expression = "Width"
},
["Gamut.ColorSpaceNest"] = Input { Value = 1, },
["Gamut.GammaSpaceNest"] = Input { },
NoiseNest = Input { },
Contrast = Input { Value = 2, },
Brightness = Input { },
Color1Nest = Input { },
Color2Nest = Input { },
GradientNest = Input { },
NoiseBrightnessMap = Input { },
NoiseDetailMap = Input { },
CommentsNest = Input { },
FrameRenderScriptNest = Input { },
StartRenderScripts = Input { },
EndRenderScripts = Input { },
},
ViewInfo = OperatorInfo { Pos = { -495, -16.5 } },
},
Background1 = Background {
Inputs = {
GlobalOut = Input { Value = 119, },
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
TopLeftAlpha = Input { Value = 0, },
},
ViewInfo = OperatorInfo { Pos = { -495, 49.5 } },
}
},
ActiveTool = "Blur2"
}
